Acid_Snake wrote:S1NFUL wrote:On TN's eCFW you just hold down start (or whatever key you assign) to return to menu, whereas on ARK you have to press L+R+Start+Down.
I agree is not as user-friendly but I actually find the ARK method better, imagine a game or a plugin that requires pressing the start button for some time, CEF would totally kill that
[code="S1NFUL"]On TN's eCFW you can just transfer an ISO from the savedata file to the ISO folder (assuming you have TN Menu). You can't do that on ARK.[/code]
this depends on the menu, vMenu, yMenu and pyMenu allow you to boot any iso from any folder, while with tnMenu you have to wait half an hour to copy a 1.5Gb iso, how user-friendly is that?S1NFUL wrote:TN's eCFW uses the standard plugins system, so it should be pretty easy to follow. Ark, on the other hand, uses its own, so I guess you can say it isn't as noob-friendly.
how is having 3 different files more user-friendly than having only one file? this "might" apply to old-time psp users (and not even that since an old-time psp user can learn how to use plugins.txt without much trouble), but for a newcomer, either method is just as easy/hard
You can change the combination and duration at TN CEF.
It can stay in the exploit SGs folder, and you would have to copy it anyways if you want to replace/renew the savegame folder. Therefore it has to be copied with every eCFW, CEF and ARK.
Dont change what aint broken. It was working fine for YEARS in the scene, why change it now? PLUS, older "plugin manager HB/plugins" arent working with the "new method" but they would work with the "traditional" one. PRO Team once tried to change the plugin behavior with PRO HEN and plugins folder, instead of seplugins, and it was a failure, users did not like it.