[Release] Vita Plugin Manager for ARK
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Re: [Release] Vita Plugin Manager for ARK
convenience I guess
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Re: [Release] Vita Plugin Manager for ARK
I was wondering that too. I personally think it's because it's made by the PRO team, and we all know the PRO teams loves to do its own thing. And since all the plugins can be configured through one simple file, I guess it's more user-friendly.The Z wrote:Is there any specific reason why ARK isnt following the standard plugin integration of former CFWs/HENs?
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Current tester of Qwikrazor87's creations & wizardry (3.51 & below)
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019
Re: [Release] Vita Plugin Manager for ARK
Dont think so. Everything is fine like it is with the plugins at the PSP, why changing it now? Plugin management homebrews/plugins arent working with this new method aswell, therefore contra productive.S1NFUL wrote:I was wondering that too. I personally think it's because it's made by the PRO team, and we all know the PRO teams loves to do its own thing. And since all the plugins can be configured through one simple file, I guess it's more user-friendly.The Z wrote:Is there any specific reason why ARK isnt following the standard plugin integration of former CFWs/HENs?
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Re: [Release] Vita Plugin Manager for ARK
are you high? lol jk, yes they work, the problem is they messed up and told everyone that it should be:The Z wrote:Plugin management homebrews/plugins arent working with this new method aswell, therefore contra productive.
Code: Select all
umdemu,ms0:/path,1
Code: Select all
umdemu,ms0:/path,on
Re: [Release] Vita Plugin Manager for ARK
...path,1 works for me. I haven't tried ...path, onAcid_Snake wrote:are you high? lol jk, yes they work, the problem is they messed up and told everyone that it should be:The Z wrote:Plugin management homebrews/plugins arent working with this new method aswell, therefore contra productive.when actually, it should be:Code: Select all
umdemu,ms0:/path,1
it's some misinformation, doesn't mean it's contra productive, on the other hand it's more productive to have everything in one file than in separate files, and it also shows how the PRO team have written the whole thing from scratch, instead of copy-pasting code and kinda making it workCode: Select all
umdemu,ms0:/path,on
Current tester of Qwikrazor87's creations & wizardry (3.51 & below)
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019
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Re: [Release] Vita Plugin Manager for ARK
maybe both on and 1 work, I don't know, when I created VPM it was only on/off and it seems to still work that way
Re: [Release] Vita Plugin Manager for ARK
Nice job!
This will be the first thing I try when / if ARK gets ported to Urbanix
This will be the first thing I try when / if ARK gets ported to Urbanix
Re: [Release] Vita Plugin Manager for ARK
sorry if this has already been answered, but where do the files go. Im guessing the uno save folder. Do I just copy the folder that says vita plugin manager? How do You activate it?
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Re: [Release] Vita Plugin Manager for ARK
BINGO!!! BINGO!!!Motorizer wrote:Im guessing the uno save folder
YOU WIN!!
Re: [Release] Vita Plugin Manager for ARK
Thx alot this is awesome i was having problem creating path for cwcheat but this created for me and now it work fine so i dont have to go back to the old exploit any longer