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MVSPSP problem

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MVSPSP problem

Postby deckardbr » Tue Jan 01, 2013 8:37 pm

I'm using MVSPSP ad hoc version on 2.0.2 firmware.

I keep getting the error when trying to open Shock Troopers 2: cannot allocate memory for sprite data.

I also tried NGEPSP and I'm getting a similar ram error.

The msvconverter I used for the cache was specifically for 2.2.2. I was getting the V23 error and the 2.2.2 converter solved it but now I get the allocate memory for sprite error.

Please assist, I really want to get this game running.
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Re: MVSPSP problem

Postby deckardbr » Wed Jan 02, 2013 12:57 am

Bumping to see if anyone can assist
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Re: MVSPSP problem

Postby MaxiExtreme » Wed Jan 02, 2013 3:24 am

deckardbr wrote:I'm using MVSPSP ad hoc version on 2.0.2 firmware.

I keep getting the error when trying to open Shock Troopers 2: cannot allocate memory for sprite data.

I also tried NGEPSP and I'm getting a similar ram error.

The msvconverter I used for the cache was specifically for 2.2.2. I was getting the V23 error and the 2.2.2 converter solved it but now I get the allocate memory for sprite error.

Please assist, I really want to get this game running.


My MVSPSP is working perfect and doest have any problem... let me check with some other games and I encountered same error as you do then I will figure it out & help you.. :roll:
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Re: MVSPSP problem

Postby deckardbr » Wed Jan 02, 2013 4:41 am

Here is more details as I've been troubleshooting

The cache is loading fine. Once it gets into the game though the whole game appears as colorful garbage.

converting with the msconv that comes with the neo emulator for ecfw causes a V23 error requiring V22. A V22 cache results in garbage output when the game is playing.

Edit: Tried NGEPSP which is on the VHBL page but had to find the converter for that program which is different than MVSPSP. Got it working but its very slow compared to MVSPSP. I think theres a definite bug with MVPSP with maybe the current build or something for that game as the Cache loads fine but colorful garbage everywhere. Unless theres some mystery cache program that will work perfectly.
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Re: MVSPSP problem

Postby Jensofthedesert » Thu Jan 03, 2013 10:44 pm

I got baseball stars 2 working, but double dragon gives me a set of "menus" that you might see on an arcade cabinet to make sure the thing was working correctly (eg one menu tests left and right speakers for the game and another with just crossed lines covering the screen, splitting it into squares...). Any help?
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Re: MVSPSP problem

Postby dragonjjp » Thu Jan 03, 2013 10:59 pm

Well i have some issues with mvspsp with ps vita, perhaps u can help me:

1.- I have the src of this emu and i wanna add support for uni-bios 3.1 but i dunno how to buid the src. I tried with visual studio 2008 but it crashes on loading the file to build.

2.- Running roms on ad hoc mode doesnt work, when i try to run a message appears saying i have to turn the ad hoc switch on.
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Re: MVSPSP problem

Postby SeongGino » Fri Jan 04, 2013 7:52 pm

Strange. Ive been using MVSPSP for a long time. LONG time. I think you should check the eCFW downloads thread and download my version (2.2.1). Maybe check your roms or something, mine works like a charm. If you encounter further problems, just PM me, Ill help troubleshooting.
...

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