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glitch daedalusx64 on psvita ecfw

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bullrog92
Posts: 14
Joined: Tue Oct 09, 2012 2:37 pm

glitch daedalusx64 on psvita ecfw

Post by bullrog92 » Tue Oct 09, 2012 2:58 pm

this is a weird *** glitch. its almost like a creepy pasta thing.
im able to install DaedalusX64 on my ps vita threw total noobs exploit.
every game that i usually play worked just as they did on my psp, except majora's mask...
now i know most of you are thinking..(another BEN like troll) if you dont know what BEN is, go google it.
but im sure this glitch will happen to anybody trying to play Zelda mm on daedalusx64 rv777(on there vita, not sure about psp)
the game starts as usual with link riding epona threw those woods. skull kid shows up and blah blah blah,
but as soon as you actually start playing the game, link dies on the spot. when he revives he has no sword or shield and all items and equipment are replaced with the ocarina of time....now having the ocarina so early i didn't have to go threw the deku scrub part of trying to get it back. i talked to the mask salesman and he turns me right back to link. i played up to when i get the fairy from the pond in clock town. as soon as i get the fairy link dies in the water...again.. i want play the right way. i don't wanna go threw the game without having a sword. any suggestions on how to fix this?
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coffinColors
Posts: 22
Joined: Sun Oct 07, 2012 7:04 pm

Re: glitch daedalusx64 on psvita ecfw

Post by coffinColors » Tue Oct 09, 2012 6:21 pm

Does daedalus have a cheat function? I'm not home to test this but I've run into similar problems on an android n64 emulator. Maybe you can use a levitate cheat to glitch past the first area? Lol
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roketx
Posts: 45
Joined: Tue Mar 27, 2012 1:56 am

Re: glitch daedalusx64 on psvita ecfw

Post by roketx » Tue Oct 09, 2012 8:51 pm

I was not expecting this at all, LOL that's amazing.

bullrog92
Posts: 14
Joined: Tue Oct 09, 2012 2:37 pm

Re: glitch daedalusx64 on psvita ecfw

Post by bullrog92 » Fri Dec 28, 2012 7:32 pm

coffinColors wrote:Does daedalus have a cheat function? I'm not home to test this but I've run into similar problems on an android n64 emulator. Maybe you can use a levitate cheat to glitch past the first area? Lol
it does, but i didn't have any on. in fact, im pretty i had them disabled.
anway, this was about three months ago, once i used tn-c. that problem went away.
still, what a weird *** glitch. i wonder if i install tn-a instead of tn-c, if it will come back.
did anyone else experienced this?

qraze
Posts: 52
Joined: Sun Dec 16, 2012 4:25 pm

Re: glitch daedalusx64 on psvita ecfw

Post by qraze » Mon Dec 31, 2012 2:43 am

maybe its just the game thats flawed up and not the emulator? idk, haven't tried it.
white vita, psn ¡d Qraze.

qwertyuioppoiuytrewq
Posts: 92
Joined: Mon Dec 10, 2012 12:32 pm

Re: glitch daedalusx64 on psvita ecfw

Post by qwertyuioppoiuytrewq » Mon Dec 31, 2012 4:32 am

rev 790 runs it very well

bullrog92
Posts: 14
Joined: Tue Oct 09, 2012 2:37 pm

Re: glitch daedalusx64 on psvita ecfw

Post by bullrog92 » Mon Dec 31, 2012 4:41 am

i know, its has greatly improved over the last couple years. i wonder if they would be able to take use of the Epsp clock-speed....seeing how its faster then 333mhz on the orginal psp

Jd8531
Posts: 1753
Joined: Wed Apr 04, 2012 5:23 pm

Re: glitch daedalusx64 on psvita ecfw

Post by Jd8531 » Mon Dec 31, 2012 5:39 am

I think you have a bad ROM. I have had no issues with MM or OT. Im restarting on MM and in that little sewer part before Clock Town

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