Advertising (This ad goes away for registered users. You can Login or Register)

Why ps1 on tn ecfw is without sound

vahnx
Posts: 39
Joined: Mon Feb 27, 2012 5:58 pm

Re: Why ps1 on tn ecfw is without sound

Post by vahnx » Mon Dec 17, 2012 4:55 pm

S1NFUL wrote:If only there was a way to sniff the interactions between the Vita OS and the sandboxed PSP emu....
I sniff my Vita and my PSP in a sandbox beside an emu quite often.
Advertising

User avatar
S1NFUL
Moderator
Posts: 971
Joined: Mon Jun 11, 2012 9:45 pm
Location: New York, NY

Re: Why ps1 on tn ecfw is without sound

Post by S1NFUL » Mon Dec 17, 2012 5:09 pm

vahnx wrote:
S1NFUL wrote:If only there was a way to sniff the interactions between the Vita OS and the sandboxed PSP emu....
I sniff my Vita and my PSP in a sandbox beside an emu quite often.
Awesome.
Advertising
Current tester of Qwikrazor87's creations & wizardry (3.51 & below)
Former tester of Total-Noob's creations & wizardry (3.01 & below)
Computer Science at Yale University, Class of 2019

yochananz
Posts: 60
Joined: Sun Sep 02, 2012 4:58 pm

Re: Why ps1 on tn ecfw is without sound

Post by yochananz » Mon Dec 17, 2012 10:19 pm

Those who wondering why ps1 psn games got sound,that is because they are running in the real vita (i think) and not in the psp emu.

question to the devs:if you will hack kermit somehow,you will get a psvita USERMODE exploit or psvita KERENAL exploit?
because that will be so cool if you will found a psvita kerenal exploit inside the psp emu.(10<40)

User avatar
fate6
Big Beholder
Posts: 7575
Joined: Fri Mar 09, 2012 1:18 am
Location: [fate6@Canterlot ~]$

Re: Why ps1 on tn ecfw is without sound

Post by fate6 » Mon Dec 17, 2012 10:23 pm

PS1 games run in the PSP emu heck its a 1:1 copy of the PSP pops
just if you start a official PS1 game via Vita it gets access to something that lets it run the sound
if you start a PS1 game while in the PSPemu then it does not have that "something"

I say something cause I dont know what that is
(emulated Media Engine ?)
Image
anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?

poettlr
Posts: 38
Joined: Mon May 14, 2012 2:10 pm

Re: Why ps1 on tn ecfw is without sound

Post by poettlr » Tue Dec 18, 2012 8:52 am

So bought PS1 Games are using Kermit to get their sound?

User avatar
stoneskull
Posts: 257
Joined: Sun Jan 23, 2011 10:15 pm
Location: At least three different places at any one time

Re: Why ps1 on tn ecfw is without sound

Post by stoneskull » Tue Dec 18, 2012 12:30 pm

yeah, do a google search for davee kermit for some good info
PSP 2000v1 6.60ME + PRO
Vita 1000WiFi 3.60 + HENkaku

tsuna
Posts: 29
Joined: Thu Oct 25, 2012 2:04 pm

Re: Why ps1 on tn ecfw is without sound

Post by tsuna » Tue Dec 18, 2012 12:53 pm

wait so if we have a psn version of a ps1 game and played it on CEF will we get sound. sorry i dont have a CEF vita yet

User avatar
The Z
VIP
Posts: 5554
Joined: Thu Jan 27, 2011 4:26 pm
Location: PREUẞEN, DEUTSCHLAND
Contact:

Re: Why ps1 on tn ecfw is without sound

Post by The Z » Tue Dec 18, 2012 2:31 pm

tsuna wrote:wait so if we have a psn version of a ps1 game and played it on CEF will we get sound. sorry i dont have a CEF vita yet
No, thats not working. I own Grandia as seperated EBOOTs, CD1 and CD2, which is a custom PS1 game; and i own the PSN version, which is both CDs in one PBP.
Both dont have sound, but the PSN version has sound when launched from the LiveArea.
White PSV TV - 32GB - 3.60 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

Post Reply

Return to “Homebrews”