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[2.60(^^)b]CMA for OSX/WIN7 on Any FW w/o update prompt

Open discussions on programming specifically for the PS Vita.
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itsugawakun
Posts: 75
Joined: Mon Sep 10, 2012 1:55 am

Re: CMA for OSX running on 1.8+ firmware without update prom

Post by itsugawakun » Tue Nov 20, 2012 8:28 pm

Confirm to work on 1.81 and 2.0 has been released. I have not tested an updated version of CMA though. Will test when I get back home.
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MaxiExtreme
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Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by MaxiExtreme » Wed Nov 21, 2012 3:45 am

Any TUT for windows 7 ?
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itsugawakun
Posts: 75
Joined: Mon Sep 10, 2012 1:55 am

Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by itsugawakun » Sat Nov 24, 2012 7:33 am

MaxiExtreme wrote:Any TUT for windows 7 ?
I will when I can get a hold of a program for windows that creates a localhost. Your better off using Charles since your going to be using a third party application. This method is for OSX users cause there isn't an openCMA made for OSX.

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Dutt
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Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by Dutt » Sat Nov 24, 2012 8:09 am

TinyUmbrella (used for iPhone) has a host thing.

edit the Hosts file located here C:\Windows\System32\drivers\etc
1. PS Vita Wifi 2.01 fw - Pro-V/Ark
1. PS Vita Wifi 3.18 fw - ?
1. PS Vita 3G 3.60 fw - HENkaku

itsugawakun
Posts: 75
Joined: Mon Sep 10, 2012 1:55 am

Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by itsugawakun » Sat Nov 24, 2012 9:03 am

It won't work for the purpose of tricking your vita to install any higher firmware from your psvita current. TinyUmbrella broadcast from your /.shsh library. You can give it a try but I highly doubt it cause tiny umbrella fake out gs.apple.com and not psn servers

itsugawakun
Posts: 75
Joined: Mon Sep 10, 2012 1:55 am

Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by itsugawakun » Mon Mar 04, 2013 7:51 pm

This works for 2.02.

I have forgotten to add one more step to the tutorial.

you must move the folder from the desktop to the localhost folder.

/Library/WebServer/Documents/

wolframio
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Re: [2.0(^^)b]CMA for OSX running on 1.8+ FW w/o update prom

Post by wolframio » Wed Mar 06, 2013 3:18 am

itsugawakun wrote:
MaxiExtreme wrote:Any TUT for windows 7 ?
I will when I can get a hold of a program for windows that creates a localhost. Your better off using Charles since your going to be using a third party application. This method is for OSX users cause there isn't an openCMA made for OSX.

for Windows you can use "Abyss web server" or just the built in Windows server "IIS".

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ricardo85x
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Re: [2.02(^^)b]CMA for OSX/WIN7 on Any FW w/o update prompt

Post by ricardo85x » Wed Mar 06, 2013 3:04 pm

It did not work with me on Mac OS X 10.7.5

I got the error on vita: C3-14978-9

The hosts file is ok and the apache is running.

ricardos-MacBook:us ricardo$ pwd
/Library/WebServer/Documents/update/psp2/list/us

ricardos-MacBook:us ricardo$ ls -lsh
total 16
8 -rw-r--r--@ 1 root wheel 963B 6 Mar 11:40 psp2-updatelist-202.xml
8 -rw-r--r--@ 1 root wheel 963B 6 Mar 11:49 psp2-updatelist.xml

ricardos-MacBook:us ricardo$ cat /private/etc/hosts | grep update
127.0.0.1 fus01.psp2.update.playstation.net

When I put the fus01.psp2.update.playstation.net on webbrowser I see my localhost page.


Some ideia?

thanks

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ricardo85x
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Re: [2.02(^^)b]CMA for OSX/WIN7 on Any FW w/o update prompt

Post by ricardo85x » Wed Mar 06, 2013 3:26 pm

I found out

I did comment the entry in the host file

and download a updated xml from
http://fus01.psp2.update.playstation.ne ... telist.xml

And edited every 2.05 or 02.050.000 to 2.02 and 02.020.000

I did uncomment the hosts file and it did work

(I got the first ps2-updatelist_202.xml from a topic in this forum. But it was outdated)

Thanks! Now I will delete my freaking VM with windows!

itsugawakun
Posts: 75
Joined: Mon Sep 10, 2012 1:55 am

Re: [2.02(^^)b]CMA for OSX/WIN7 on Any FW w/o update prompt

Post by itsugawakun » Wed Mar 06, 2013 5:21 pm

nice to hear that you got it fixed. i was about to mention that it could be your xml file but you got it working so Good Job. Hopefully later I can find out if we can get access to PSN via Hosts(very unlikely) but its just a dream at this point until then

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