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Do you think PSM has succeeded?

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#202164 by hgoel0974
Tue Nov 20, 2012 10:35 pm
What do you think? Is Sony's PSM campaign succeeding or was it better in the Open Beta?
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#202173 by yifanlu
Tue Nov 20, 2012 11:14 pm
? Isn't it too early to judge? In a year, we'll see what content is on PSM to say if it's a success or not.
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#202176 by wololo
Tue Nov 20, 2012 11:21 pm
I think PSM is a failed idea from the start. The user base is too small, there is no good incentive for devs to go into this. People who want to target casual gamers should aim at iOS and android which both have dozens of times the user base of the Vita + playstation certified devices. Add to that the stupid limitations from the PSM (no open source, no free software), and you get an idea that was initially great (reduce android fragmentation by having certified devices) turned into a nightmare with a super small userbase.

People who target hardcore gamers will have better luck either with Minis, or by getting an actual real contract with Sony. And people who target casual gamer, as I said above, will crunch the numbers and logically go to iOS and Android.
#202361 by Slacker
Wed Nov 21, 2012 8:19 am
Did Sony changed their policy? I just saw a free game on PSM called Bullion Blitz.

PSM still seems like a failure. There was a bit of hype and marketing made by Sony before the launch. Now it seems like Sony has given up on it, I see no marketing at all.
#202852 by Jd8531
Thu Nov 22, 2012 9:03 am
yifanlu wrote:? Isn't it too early to judge? In a year, we'll see what content is on PSM to say if it's a success or not.

I agree that it's too early to judge. The psvitas user base is growing and it's name is still being established. There are a ton of huge names signed up to PSM. I assume you didn't see the huge list of devs signed up to make games? A lot of games are still in development. I don't think it's fair to call the vita or psm a failure until after its had it's chance. PSM has only went out of beta until recently. Price is irrelevant too, if you look at the stats of Xbox Live indie games XNA and Apple dev programs $99 is a competitive fee and typical.
I however agree that PSM has its flaws, technical limitations, incentives ect as Wololo said. It's probably turned a lot of devs away like it has for myself. If they were to sign up with someone like Unity or Epics Unreal then I think it would spark something big for indies and big timers.
#202857 by bromanbro
Thu Nov 22, 2012 9:36 am
While the price has something do with it, the main problem is that the PSM is limited. I checked out the forums a few days ago, wondering where all the apps are, plus what was happening with remote desktop. However, all I got was complaints by developers that the PSM was too restrictive to do anything with. That, added with the price makes it tough to make anything with.

In my mind, we got one awesome app (remote desktop) that will never be finished, likely because he gave up on the PSM from frustration.
#202867 by drkcid
Thu Nov 22, 2012 10:31 am
It was a great idea, I mean, imagine something like having homebrew with an official SDK (limited, yes, but avaible for everyone and without need of exploits) or like table/movile store (like google play) with paid and free apps (games). But noooo...
#203215 by Slacker
Fri Nov 23, 2012 6:40 am
drkcid wrote:It was a great idea, I mean, imagine something like having homebrew with an official SDK (limited, yes, but avaible for everyone and without need of exploits) or like table/movile store (like google play) with paid and free apps (games). But noooo...


Sony doesn't even let dev publish apps on PSM, only games. Sony just wants too much control. They have the final decision on the price, profit margin and when the games will be released. With this kinda policy, you won't be able to port any open source apps, say a video player with extensive codecs or ebook reader, onto the vita.

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