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T.O.M.E. (Troubles of the Middle Earth) for PSP is a port of a famous RPG system for the PC. The gra [...]
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Hello world for FW 1.80 by Neur0n

Re: Hello world for FW 1.80 by Neur0n

Postby wangruo321 » Tue Aug 28, 2012 1:02 pm

I hope I will not miss this VHBL :D
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Re: Hello world for FW 1.80 by Neur0n

Postby Shokashi » Tue Aug 28, 2012 1:13 pm

darn you sony, getting the upper hand..................... fot the moment that is,

waiting for the new vhbl is like a bad itch you know its there and you keep scratching it, but it wont go (be released untill we get a working way to upload it on a 1.80 system)
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Re: Hello world for FW 1.80 by Neur0n

Postby DrROBschiz » Tue Aug 28, 2012 1:28 pm

This is so nasty


Hopefully there are some new doors of opportunity to exploit the new features

CMA is such a huge wall/bottleneck though....
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Re: Hello world for FW 1.80 by Neur0n

Postby WifiGuy » Tue Aug 28, 2012 2:58 pm

So if I am on 1.67 with sc3 and a new vhbl comes out for 1.80 would it be better to update or just stay put? If neuron released this for 1.80 and I im on 1.67 I can update but I probably can't get the game but if someone else releases something for sc3 and I update right away im screwed that way :geek:
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Re: Hello world for FW 1.80 by Neur0n

Postby mlc » Tue Aug 28, 2012 4:47 pm

I can't read japanese, but we already know that files already copied to the Vita prior to the 1.80 update can work, if they use a 1.80 compatible exploit. So unless neur0n specifically stated that this is a new method to move files to the Vita, this Hello World could have been something he was working on as a backup or simultaneously with other exploits; i.e. there's still no way to hack your Vita if you updated and you weren't privy to the exploit game + had already installed the VHBL and homebrew prior to the update.

Hopefully he's found a way around this; just off the top of my head, I would assume that whatever checks the CMA is now using prevent a sufficiently powerful hack from using "files" that are simply data tacked onto the end of the required & expected SAVEDATA files? Otherwise it seems like the best bet is to somehow modify what data is about to be transferred after CMA has checked it and given the "ok" but prior to the actual transfer, although this is presumably too difficult without greater knowledge of CMA, or impossible if there are any checks VITA side or on each individual file as opposed to the folder as a whole.
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Re: Hello world for FW 1.80 by Neur0n

Postby yifanlu » Tue Aug 28, 2012 5:33 pm

I'm willing to bet the checks are on the Vita's side. Checks on the PC side are way too easy to patch and worst case, someone could finish my https://github.com/yifanlu/VitaMTP project.
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Re: Hello world for FW 1.80 by Neur0n

Postby senas8 » Tue Aug 28, 2012 7:17 pm

wololo: I was able to transfer the nes emulator from ps3 to the vita. Im on 1.80
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Re: Hello world for FW 1.80 by Neur0n

Postby wololo » Tue Aug 28, 2012 10:35 pm

senas8 wrote:wololo: I was able to transfer the nes emulator from ps3 to the vita. Im on 1.80

Did you transfer it back to confirm it has really been copied?
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Re: Hello world for FW 1.80 by Neur0n

Postby Acid_Snake » Tue Aug 28, 2012 10:41 pm

"V2h5IGFyZSB5b3UgcmVhZGluZyBteSBzaWduYXR1cmU/\n".decode("base64")
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Re: Hello world for FW 1.80 by Neur0n

Postby GonnaGetPSVita » Tue Aug 28, 2012 10:58 pm

can exploited games access network connection ? maybe we can transfer the payload with network connection instead
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