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ps vita hack memory address location

ps vita hack memory address location

Postby hgoel0974 » Thu Aug 09, 2012 9:49 pm

how does one find out the memory address for a potential exploit for the ps vita?
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Re: ps vita hack memory address location

Postby ipadboy00 » Thu Aug 09, 2012 9:55 pm

Learn c language and learn how to program for psp.

And if we knew the answer, it would already been found
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Re: ps vita hack memory address location

Postby hgoel0974 » Thu Aug 09, 2012 10:34 pm

But it must be done somehow or else how would someone hack the vita?Thats like saying that the vita cannot be hacked

In the tutorial by Wololo , he used pspsh to get the details,anything like that available for the ps vita?To dump crash data?

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Re: ps vita hack memory address location

Postby ipadboy00 » Thu Aug 09, 2012 10:41 pm

hgoel0974 wrote:But it must be done somehow or else how would someone hack the vita?Thats like saying that the vita cannot be hacked

In the tutorial by Wololo , he used pspsh to get the details,anything like that available for the ps vita?To dump crash data?

Himanshu Goel


Thats PSP, not PSVita. Two different codes for each devices. So far, weve managed to hack it but only the PSP side. Now all we need to do is exploit the PSP side to give us clues on how to take down the Vita, otherwise its impossible.
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Re: ps vita hack memory address location

Postby SifJar » Thu Aug 09, 2012 11:04 pm

Tools like PSPLink don't exist right at the start of a console's life. At that point, reading memory is done by dismantling the device and physically connecting the RAM to a computer. From there you can see what is going on e.g. at crashes. It's much more difficult than using something like PSPLink, because (at first, certainly) you don't know how the RAM is laid out. For example, you don't know where the values for each register is stored; you have to try and figure that out before you can see the values held in registers when the crash occurs. You don't know where the executing code is stored in memory either.

At least, this is my understanding of it. I'm sure someone more knowledgeable will step in and correct my mistakes :P
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Re: ps vita hack memory address location

Postby sss0 » Fri Aug 10, 2012 12:35 am

ipadboy00 wrote:
hgoel0974 wrote:But it must be done somehow or else how would someone hack the vita?Thats like saying that the vita cannot be hacked

In the tutorial by Wololo , he used pspsh to get the details,anything like that available for the ps vita?To dump crash data?

Himanshu Goel


Thats PSP, not PSVita. Two different codes for each devices. So far, weve managed to hack it but only the PSP side. Now all we need to do is exploit the PSP side to give us clues on how to take down the Vita, otherwise its impossible.


:roll:
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Re: ps vita hack memory address location

Postby ipadboy00 » Fri Aug 10, 2012 12:57 am

sss0 wrote:
ipadboy00 wrote:
hgoel0974 wrote:But it must be done somehow or else how would someone hack the vita?Thats like saying that the vita cannot be hacked

In the tutorial by Wololo , he used pspsh to get the details,anything like that available for the ps vita?To dump crash data?

Himanshu Goel


Thats PSP, not PSVita. Two different codes for each devices. So far, weve managed to hack it but only the PSP side. Now all we need to do is exploit the PSP side to give us clues on how to take down the Vita, otherwise its impossible.


:roll:


Yup, roll your eyes all you want. Wont change a thing.

BTW, thats considered spam because it has nothing to do with the thread at all, which could get you a warning. Maybe you should roll your eyes over the rules once more?

Anyways, like sifjar said, its complicated to create a psplink for vita without understand what the vita is made of
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Re: ps vita hack memory address location

Postby fate6 » Fri Aug 10, 2012 6:31 pm

*sigh*

its complicated to make a debug tool for the vita cause not only do we not know what is where but how its used and even then how would you run it ? :/
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Re: ps vita hack memory address location

Postby dvcd » Sat Aug 11, 2012 9:28 am

Read how it was done for the 3DS to get an idea of a possibility... 3dsbrew.org

Neimod had a homemade device to read/write ram. Even if you found an exploit in user mode
i assume the memory for anything useful would be out of bounds, and assuming you could
write enough to create a memdump or psplink thing.
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Re: ps vita hack memory address location

Postby Acid_Snake » Sat Aug 11, 2012 9:43 am

you all forget that the psp was hacked because firmware 1.50 had little to no security, and the psp 1000 is basically a crippled version of the official sdk, plus iirc there was a japanese game compiled in debug mode. If none of these factors were there then psp hacking would have never existed (or at least not on such a large scale) and so far the vita is a hell lot more secure than original psps were, so I'd be surprised if it took years to finally happen and it will probably dongle-like company that wants to make money out of piracy, much like the first ps3 hacks.
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