with a feature to hide the ULUS*, ULES*, NPEZ* and such folders from list this would be possiblemetalslug53 wrote:Is there currently a way to hide the PSP games from the list (Considering that I cannot launch them from the VHBL and they are useless to me here?) I kind of want only the homebrews to show when I launch the VHBL.
yMenu for eCFW / VHBL / PSP
Re: [Release] yMenu v1.0.1 for Vhbl
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Re: [Release] yMenu v1.0.1 for Vhbl
yeah, check my "Features to come :" list lol, I'll try to find time to finish it one of these days lolDutt wrote:Congrats aswell mate..
Can we expect any updates/additional features in the future?
metalslug53 wrote:Is there currently a way to hide the PSP games from the list (Considering that I cannot launch them from the VHBL and they are useless to me here?) I kind of want only the homebrews to show when I launch the VHBL.
StepS wrote:with a feature to hide the ULUS*, ULES*, NPEZ* and such folders from list this would be possible
well, it's on my "Features to come :" list only for now, but this is easy to add :
- Add a configuration txt file to customize :
- - the homebrew path
- The time delay between wallpapers swapping
- If we want it to start signed eboot.pbp (logically not, since not supported by hbl)
- A list of paths to hide (=make the explorer not see)
- If we want the menu to remember where we were in each folder between boots to (currently remembers that only for current execution)
- Make previous dir's slide out effect not display at all above a certain y offset
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- metalslug53
- Posts: 51
- Joined: Mon Apr 16, 2012 3:41 am
Re: [Release] yMenu v1.0.1 for Vhbl
StepS, wth...thanks for the replies. I suppose I will just wait patiently! ^-^
- metalslug53
- Posts: 51
- Joined: Mon Apr 16, 2012 3:41 am
Re: [Release] yMenu v1.0.1 for Vhbl
One more question about this menu. Do the background images need to be a certain resolution?
- metalslug53
- Posts: 51
- Joined: Mon Apr 16, 2012 3:41 am
Re: [Release] yMenu v1.0.1 for Vhbl
Disregard the last message.
In fact, partake in the spoils that are my simple taste in wallpapers!
http://imgur.com/a/OC9JR
In fact, partake in the spoils that are my simple taste in wallpapers!
http://imgur.com/a/OC9JR
- codestation
- Big Beholder
- Posts: 1660
- Joined: Wed Jan 19, 2011 3:45 pm
- Location: /dev/negi
Re: [Release] yMenu v1.0.1 for Vhbl
You know, there is a edit post button so you don't have to triple post
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
Re: [Release] yMenu v1.0.1 for Vhbl
I tried to install gPSP today via ymenu (SC3). It froze on "installing...."
but when i went back into ymenu, gPSP was there...
Anyone else experience the freeze (yet the install was complete)?
I've previously installed gPSP successfully via the original vHBL, on SC3.
but when i went back into ymenu, gPSP was there...
Anyone else experience the freeze (yet the install was complete)?
I've previously installed gPSP successfully via the original vHBL, on SC3.
Re: [Release] yMenu v1.0.1 for Vhbl
was your gpsp folder a big size ? maybe it still wasn't finished installingPeleep wrote:I tried to install gPSP today via ymenu (SC3). It froze on "installing...."
but when i went back into ymenu, gPSP was there...
Anyone else experience the freeze (yet the install was complete)?
I've previously installed gPSP successfully via the original vHBL, on SC3.
Yeah you would see gpsp from the menu even if the install wasn't completed actually, I'll try to add some animation during the install / delete features so that we can be sure it's still installing or not if I have time to
but if your PSVita didn't stop the pspemu with some error messagebox, then it was still installing for sure
Actually you can even already tell if it's still running or not, because wallpapers continue to change during installation / deletion (but not so easy to notice since by then the screen is nearly completely black ^^)
Re: [Release] yMenu v1.0.1 for Vhbl
wth wrote:was your gpsp folder a big size ? maybe it still wasn't finished installingPeleep wrote:I tried to install gPSP today via ymenu (SC3). It froze on "installing...."
but when i went back into ymenu, gPSP was there...
Anyone else experience the freeze (yet the install was complete)?
I've previously installed gPSP successfully via the original vHBL, on SC3.
Yeah you would see gpsp from the menu even if the install wasn't completed actually, I'll try to add some animation during the install / delete features so that we can be sure it's still installing or not if I have time to
but if your PSVita didn't stop the pspemu with some error messagebox, then it was still installing for sure
Actually you can even already tell if it's still running or not, because wallpapers continue to change during installation / deletion (but not so easy to notice since by then the screen is nearly completely black ^^)
Some animation or sound might be helpful. It was just stuck I think.... Black background. Gpsp was there and I uccessfully played some rooms to test if the instal was complete.
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trillerkiller
- Posts: 70
- Joined: Sat Mar 10, 2012 8:52 am
Re: [Release] yMenu v1.0.1 for Vhbl
IDK why but I am having trouble getting this to work on my PS Vita, I got SC3 VHBL save backed up onto PC, I extracted the yMenu files, then I moved those yMenu files to the ULUS10287DATA04 folder where I backed it up, it replaced EBOOT.PBP, then I replaced save on the PS Vita through CMA, and activated the VHBL but it only showed it activating then I got a black screen
am I doing something wrong?
am I doing something wrong?


