Note that (AFAIK) by GPLv3 you need NOT to acknowledge the original authors.
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Cool! Thanks for finding the source of Masterboy.wth wrote:Indeed I just compared EmuMaster and MasterBoy 2.10 : identical <_<
They just changed the name and took credits
Pretty good to know though : indeed Brunni's MasterBoy is open source, and I managed to recompile a working version very easily ! So that way it can be easily debugged ^^
Unfortunately his website is currently down, but I found a copy of the src here http://www.emutopia.com/index2.php?opti ... e&id=11002
Daeymon wrote:Are you thinking of doing some debugging?
wth wrote:Hm, the source code I have is only for v2.02 though .. too bad, I couldn't find the 2.10's src, looks like brunni's works simply disappeared from the net lolDaeymon wrote:Are you thinking of doing some debugging?
No, only to be make it work fine on hbl when official released versions don't
rainof89 wrote:Masterboy 2.10 is from Genesis vids. Just replace the name and change '2.02' to '2.10' in the source.You will have 2.10 src
Daeymon wrote:wth wrote:Indeed I just compared EmuMaster and MasterBoy 2.10 : identical <_<
They just changed the name and took credits
Pretty good to know though : indeed Brunni's MasterBoy is open source, and I managed to recompile a working version very easily ! So that way it can be easily debugged ^^
Unfortunately his website is currently down, but I found a copy of the src here http://www.emutopia.com/index2.php?opti ... e&id=11002
Are you thinking of doing some debugging? I've always wanted the small bug with the mono mode palettes to be fixed. Whenever you set a preset palette for a mono GameBoy game and then save the settings, once you reload the game, its back to black and white. The colorization feature was nice, but way too much effort to fully ultilise. Just wish the presets wouldn't reset.
fate6 wrote:masterboy cant play GBA
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