I have access to SysMemUserForUser_35669D4C which seems to be an equivalent for sceKernelSelfStopUnloadModule.
Not sure how I can leverage that though, I assume to stop the game module I need to be in the game's thread, and if I do that, then some things will stop working...
An idea is probably to force each module/thread to jump to that function from within its own memory space...
I think I have the idea but if somebody has the actual code to handle that I would be super grateful.
TL,DR: the game is to reimplement sceUtilityUnloadModule with sceKernelSelfStopUnloadModule (or, in my case, SysMemUserForUser_35669D4C)
I have a few US PSN codes to sell for a reasonable price (cheaper than pcgamesupply). PM me if interested, 1st come 1st serve basis..
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