Random Homebrew: Digg RSS Reader
A DIGG reader for v2.7 PSPs
Friends: Coding 'n Cracking - Nymphaea - PS3 Forum - darkforestgroup - daxhordes.org - Tgames - coldbird - gopsp.it - pspstation.org - prometheus - hgoel.info - MakeSmartTV - ps vita

Possible good projects to port in c#

Open discussions on programming specifically for the PS Vita. The Playstation Suite SDK can be downloaded here: http://www.playstation.com/pss
Forum rules
No security discussions in here, we have another subforum for that, thanks.

Re: Possible good projects to port in c#

Postby sirauron14 » Mon Apr 30, 2012 11:57 pm

think the PS SDK will have more coding options?
sirauron14
 
Posts: 152
Joined: Tue Apr 24, 2012 12:23 am

Re: Possible good projects to port in c#

Postby Coldbird » Wed May 02, 2012 9:35 am

The biggest problem we got with PSS, besides the horrible Terms of Use is the fact that the VM is throttled on the Vita, both on graphic output and CPU runtime...

Most likely to counteract emulator development or other CPU intensive applications...
Image
PSP N-1000 ✔ / 6.20 PRO NIGHTLY ✔ / PRO ONLINE ✔

READ THE TRUTH ABOUT THE VITA KERNEL EXPLOIT
User avatar
Coldbird
Guru
 
Posts: 460
Joined: Sun Nov 14, 2010 12:33 am

Re: Possible good projects to port in c#

Postby romain337 » Wed May 02, 2012 9:25 pm

romain337
 
Posts: 117
Joined: Wed Feb 29, 2012 10:42 am
Location: France

Re: Possible good projects to port in c#

Postby konit_oo » Thu May 03, 2012 5:56 am

Is it hard to make Dummy Defence for PS Vita using PS Suite? For now it's just for iPhone, maybe pod and pad (I don't have all of them to know). If you don't know for what I'm talking about take a look of that > http://www.youtube.com/watch?v=XEGRoDYYj8c
I'm asking because for the moment I don't have any special codder abilities but I want to try somehow to make it, so... your suggestion... :) ;)
konit_oo
 
Posts: 189
Joined: Tue Jun 21, 2011 12:42 pm

Re: Possible good projects to port in c#

Postby m0skit0 » Thu May 03, 2012 7:06 am

If you have no idea about coding, just forget about it. That involves physics as well.
I wanna lots of mov al,0xb
Image
"just not into this RA stuffz"
User avatar
m0skit0
Guru
 
Posts: 4783
Joined: Mon Sep 27, 2010 6:01 pm

Re: Possible good projects to port in c#

Postby konit_oo » Thu May 03, 2012 8:33 am

Yeah, I know that and I thought this is the main problem - physics simulations but if there are some integraten engines in PSS or you're sure there aren't? If someone likes the idea of port of that game, please try to make it, I'll be very pleased.
konit_oo
 
Posts: 189
Joined: Tue Jun 21, 2011 12:42 pm

Re: Possible good projects to port in c#

Postby m0skit0 » Thu May 03, 2012 10:00 am

I don't think PSS integrates any physics engines, I could be wrong though.
I wanna lots of mov al,0xb
Image
"just not into this RA stuffz"
User avatar
m0skit0
Guru
 
Posts: 4783
Joined: Mon Sep 27, 2010 6:01 pm

Re: Possible good projects to port in c#

Postby romain337 » Thu May 03, 2012 10:01 am

There is a physics (Sce.Pss.HighLevel.Physics2D) library in the SDK, also some sample use it. I dunno if it is very efficient.
romain337
 
Posts: 117
Joined: Wed Feb 29, 2012 10:42 am
Location: France

Re: Possible good projects to port in c#

Postby sortadan » Tue May 08, 2012 5:31 pm

romain337 wrote:Take a look here: http://www.youtube.com/watch?v=qjsB4XKsoYg


Is that using two threads (one for the rendering, and a second thread for the emulator, or even splitting the emulator into more than one thread)? In my initial testing with the SDK I can modify an image the size of the screen repeatedly and paint it at about 60fps... The Vita is quad core, so I don't see why emulation couldn't work, it would just take a good amount of work I imagine optimizing the code. Is this demo that you linked to have code published anywhere that I can download and play with? If you open source the code then you don't need to publish to the PS Store, people can just pay for the dev kit and compile it themselves. I'd be happy doing that to get my emulators working consistently.
sortadan
 
Posts: 41
Joined: Sun Mar 04, 2012 7:18 am

Re: Possible good projects to port in c#

Postby romain337 » Wed May 09, 2012 9:40 am

sortadan wrote:
romain337 wrote:Take a look here: http://www.youtube.com/watch?v=qjsB4XKsoYg


Is that using two threads (one for the rendering, and a second thread for the emulator, or even splitting the emulator into more than one thread)? In my initial testing with the SDK I can modify an image the size of the screen repeatedly and paint it at about 60fps... The Vita is quad core, so I don't see why emulation couldn't work, it would just take a good amount of work I imagine optimizing the code. Is this demo that you linked to have code published anywhere that I can download and play with? If you open source the code then you don't need to publish to the PS Store, people can just pay for the dev kit and compile it themselves. I'd be happy doing that to get my emulators working consistently.


The code is not downloadable. This is just a test from a developper. Also, sony will NEVER agree about buying the SDK license just to build Open Source project (especially emulators). In this video, there is just a bit of Genesis hardware emulated, so even 1 core is sufficient. Multi-threading system is cool to speed up some application, but that can't be used everywhere / in all cases.

In my initial testing with the SDK I can modify an image the size of the screen repeatedly and paint it at about 60fps... <-- That mean nothing.
romain337
 
Posts: 117
Joined: Wed Feb 29, 2012 10:42 am
Location: France

PreviousNext

Return to Programming

Who is online

Users browsing this forum: No registered users and 0 guests