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PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby SifJar » Mon Jan 09, 2012 10:07 pm

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I can't seem to get it to work with Rachet and Clank: Size Matters. I have 6.60 PRO B10 and a US copy of the game, if that matters. I have tried all three UMD drivers, Inferno the game doesn't work, M33 and Sony it crashes when trying to enable 3D.
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Tue Jan 10, 2012 7:15 am

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Hi there,

please make sure no other plugin is running at the same time with the 3d plugin.
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby jakedude435 » Fri Mar 30, 2012 11:13 pm

Its been a while since any updates or posts.
Hows things? Any progress being made?
Is the project going to stall now because PSP is now basically last-gen?
And will there be an attempt at a Vita version if the opportunity presents itself?
Just curious at whats going on. :mrgreen:
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Mon Apr 02, 2012 10:51 am

Yeah, is the project finished or just forgotten? :)
No updates, no posts, nothing new is happening... :lol: If they make CFW for Vita and I pray it'll be before end of the year, it'll be great to see 3D effect on psp/v games. There has to be enough power, right? :o :D :mrgreen: :roll: :lol:
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Sun Apr 15, 2012 11:01 am

Hi there,

the project on the PSP is parked. I've been looking forward to the PSVita and will check what the PSSuite will enable us to do. Unfortunately it's still not open, unless promoted to be so in april 2012...
However, the plugin makes the PSP running at it's edges so to speak. I'm unable to get all CFW Versions on my own and switch them back and furth to check compatibility with all of them....

Thanks to all of you supporting me and being interested on my mork. May be I'll restart this stuff on Vita...
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby toBsucht » Sun Apr 15, 2012 4:12 pm

Thank you
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby konit_oo » Sun Apr 15, 2012 8:28 pm

PSPWizard wrote:Hi there,

the project on the PSP is parked. I've been looking forward to the PSVita and will check what the PSSuite will enable us to do. Unfortunately it's still not open, unless promoted to be so in april 2012...
However, the plugin makes the PSP running at it's edges so to speak. I'm unable to get all CFW Versions on my own and switch them back and furth to check compatibility with all of them....

Thanks to all of you supporting me and being interested on my mork. May be I'll restart this stuff on Vita...


Good news. Firstly hackers have to crack the console and than is your turn. Do you think that now Vita in theory has enough power to run psp games in anaglyph foramt without any lag? Or even some PSV games? If I improve my coder skills I'll would like to join but this'll be maybe after 2 or 3 years. I'm in just in the beginning. :lol:
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby PSPWizard » Wed May 02, 2012 8:06 am

Hi,

as far as I'm aware the PSV poweer would not help with PSP games running in the emulator as I'm sure they have implemented a "brake" to run the emulator at maximum speed of a real PSP. However, if it comes to PSV games we might somedays be able to utilize the full psv power to achieve such nice stuff there. Currently I'm playing around with the PSSuite SDK to see what is possible there...

best regards
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby Coldbird » Wed May 02, 2012 8:51 am

Performance / Cycle-wise the PSS is limited aswell...

For example the frame output rate for the screen is capped at a absolute maximum of 60fps (on the Vita atleast, no idea about other devices, the simulator isn't affected by the screen-frame-caps).

Also I did some - not too important but interesting - benchmarks on the Vita... which are very disappointing so far...

Operationwise, the PSS seems to be throttled a lot on the Vita - most likely - intentionally - to make CPU operation intensive tasks like emulation impossible...
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Re: PSP3DPlugin - enable anaglyph 3D graphic in gamesV2.21

Postby cybergolyo » Sun Sep 16, 2012 10:42 am

Hi PSPWizard

I have a brilliant idea.
The PSP-s have TV out (some).
If the PSP3DPlugin can generate a side-by-side 3D then the owner can play PSP games on a modern 3D capable TV (with the TV out PSP).
Its maybe not so difficult. The colorisation is not needed. Only the side-by-side image creating.
Thanks
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