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s4inexCraft v2.2 - fire resistance,bigger light range.....

Re: s4inexCraft v0.6 - Added TNT

Postby taxik » Sat Apr 28, 2012 6:47 am

Hello again, here is small bug with old maps from op-30. If you load them, there are not Clouds, and sky is BLACK. I don"t need Clouds, but black sky is little nervous for me :lol: If i create new map in your modded version its all OK, maybe if you press "DevMode" in Options, time is stopped, but lights working.
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Re: s4inexCraft v0.6 - Added TNT

Postby Ventus » Sat Apr 28, 2012 7:51 am

taxik wrote:Hello again, here is small bug with old maps from op-30. If you load them, there are not Clouds, and sky is BLACK. I don"t need Clouds, but black sky is little nervous for me :lol: If i create new map in your modded version its all OK, maybe if you press "DevMode" in Options, time is stopped, but lights working.

maybe you have the time freeze on try to disable it and the sky will return blue with the sun
i have a question:
it's possible to make flower and grass with an X form like in minecraft...
like in those screenshots:
screenshots
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it's possible? however this mod is great
sorry my bad english
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Re: s4inexCraft v0.6 - Added TNT

Postby Casavult » Sat Apr 28, 2012 7:54 pm

v0.6 looks really good! I just hope my OP-30 saves work with it. ;)
PSP 1000 32GB PRO-HG Duo TA-082 6.60 CFW ME 1.8 and (L)CFW PRO-C fix3 + TM and DDC v8/v9 Mod
PSP 1000 8GB PRO-HG Duo TA-079 5.00 CFW M33-6 + Fix, TM and DDC v8/v9 Mod
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Re: s4inexCraft v0.6 - Added TNT

Postby S4inexFan » Sun Apr 29, 2012 1:12 pm

S4inex u have any idea to make multiplayer to ur mod
and u make in s4inexcraft health system?
Sorry for my english
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby Pyroshack » Sun Apr 29, 2012 4:07 pm

I can't Believe it!
Nuclear tnt in Lamecraft! :lol:
Again a really good job, sir!
But, The RedWood Forest dont seem to work on my psp, I have to test that once a time, maybe this will work on the v0.7 :D
P-S: This finaly work^^
Last edited by Pyroshack on Sun Apr 29, 2012 4:25 pm, edited 2 times in total.
==>Sorry for my bad english^^,
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby Codestorm » Sun Apr 29, 2012 4:07 pm

:shock: Wow, you're really hard at work! Awesome with the nuclear bombs!!
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby Pio21 » Sun Apr 29, 2012 4:18 pm

Nuclear Bomb is awesome! nice job man :D
btw, what is that last option in the options menu? it's ":O" or ":D"
Also, Wasteland is my favorite biome :)
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby s4inex » Sun Apr 29, 2012 4:27 pm

Pio21 wrote:Nuclear Bomb is awesome! nice job man :D
btw, what is that last option in the options menu? it's ":O" or ":D"
Also, Wasteland is my favorite biome :)


Not yet I´am waiting for any idea :D
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby Ventus » Sun Apr 29, 2012 4:29 pm

thanks man this is awesome
with the nuclear bomb we can make a new canyon xD :lol:
there is a small bug with old map : doors work inverse; when is close you can walk throug when open you can't pass
fix it I know you can do it :P
sorry my bad english
Last edited by Ventus on Sun Apr 29, 2012 5:22 pm, edited 2 times in total.
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Re: s4inexCraft v0.7 - opening door,nuclear bomb and more

Postby Pyroshack » Sun Apr 29, 2012 5:11 pm

and also a hugue towns under the map <3
==>Sorry for my bad english^^,
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