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Has anyone found a way to launch PSPRevolution on vita?

VHBL (Vita Half Byte Loader) is an open source tool to load PSP homebrews on the Playstation Vita.
VHBL can be downloaded at http://wololo.net/wagic/vhbl

Re: Has anyone found a way to launch PSPRevolution on vita?

Postby wololo » Fri Apr 20, 2012 8:21 am

Jdmi3n wrote:Aw and this was the one homebrew i really wanted the most. Hopefully they'll be a fix for it when the new vhbl is release.

Why don't you start debugging by yourself? At some point, people have to stop relying on others, and step up. Install the psp sdk, download the vhbl source, compile a debug version, and try to see what's going on. There's no magic involved, and at the very least you will be giving us a debug log that we can start analyze.
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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby Soul-Reaper » Fri Apr 20, 2012 9:31 am

wololo wrote:Why don't you start debugging by yourself? At some point, people have to stop relying on others, and step up. Install the psp sdk, download the vhbl source, compile a debug version, and try to see what's going on. There's no magic involved, and at the very least you will be giving us a debug log that we can start analyze.


I think some people are just intimidated by the tasks required or just simply don't understand it and don't want to. Then there's people like me who would help if they could. I may not understand much, but I like learning and helping. I mean you have to start somewhere. Problem is I don't have a PSP, so I'm of no use right now. I don't think I could help with anything just having a vita.
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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby Omega2058 » Fri Apr 20, 2012 10:39 am

Soul-Reaper wrote:
wololo wrote:Why don't you start debugging by yourself? At some point, people have to stop relying on others, and step up. Install the psp sdk, download the vhbl source, compile a debug version, and try to see what's going on. There's no magic involved, and at the very least you will be giving us a debug log that we can start analyze.


I think some people are just intimidated by the tasks required or just simply don't understand it and don't want to. Then there's people like me who would help if they could. I may not understand much, but I like learning and helping. I mean you have to start somewhere. Problem is I don't have a PSP, so I'm of no use right now. I don't think I could help with anything just having a vita.

This and the fact that many people are also unwilling to participate since it's such a huge project and it has already been revised several times, which raises a flag to them that they "can't do it because they don't understand it". Honestly, all it really takes is sitting down, actually reading through the source, and understanding how it all works. It'll take time for sure, but you'll get it eventually if you really put forth the effort and time. :s
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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby DJ_NiveK » Fri Apr 20, 2012 5:05 pm

wololo wrote:
Jdmi3n wrote:Aw and this was the one homebrew i really wanted the most. Hopefully they'll be a fix for it when the new vhbl is release.

Why don't you start debugging by yourself? At some point, people have to stop relying on others, and step up. Install the psp sdk, download the vhbl source, compile a debug version, and try to see what's going on. There's no magic involved, and at the very least you will be giving us a debug log that we can start analyze.


Well, if he's anything like me. It's because we don't know how to program/debug etc.

If you offered me $100,000 to figure out how to make an Eboot.pbp in an hour id probably fail.

I know alot of stuff from the psp scene. ive made a Pandora battery. ive downgraded a psp with the lumines exploit. ive installed custom levels for super mario world on the snes emulator. but i just dont know how to program. Those where all instructional videos tho. i wouldnt even dare to mod without youtube back then.


Yes it would take some time. but thats probably time i would never get to figure out all this hacking and source codes and stuff (not saying im better then ANY of you and that yous have more time. you guys are just smarter and probably wanted to look into to this.)

Me, id rather Pay someone to make a PSVRevolution, but its supposably on the way already. PSPR is tooo old already. no mines, no rolls, no negative-bpm. I mean it would be nice if someone found out how to launch it thru VHBL. but its not worth getting into this just for one debugging you know?

So thats why its a shame, its the 1 homebrew i actually hacked my PSP for. me and all my cousins loved playing DDR with a ps2 controller and this was pocket size with any song ever. But for us to get technical to try and fix it, i doubt it

(why do i feel sooo special replying to wololo? haha)
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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby wololo » Sat Apr 21, 2012 12:52 am

Well, I guess you have a point here.

DJ_NiveK wrote:(why do i feel sooo special replying to wololo? haha)

'cause I'm a normal human being and I have no super powers :)
I have a few US PSN codes to sell for a reasonable price (cheaper than pcgamesupply). PM me if interested, 1st come 1st serve basis..

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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby DJ_NiveK » Sat Apr 21, 2012 1:34 am

wololo wrote:Well, I guess you have a point here.

DJ_NiveK wrote:(why do i feel sooo special replying to wololo? haha)

'cause I'm a normal human being and I have no super powers :)


It's just funny, seeing your name on my PSP Go from the Patapon Exploit and now actually talking to you is weird, I never talked to dark_alex or anyone that has done a awesome hack like this?

(come to think of it, I've done alot of iOS modding too, and never talked to geohotz or the iOS hackers either)
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Re: Has anyone found a way to launch PSPRevolution on vita?

Postby wololo » Sat Apr 21, 2012 1:43 am

There's an important difference though: I never did anything groundbreaking, unlike those guys. I'm just reusing old recipes over and over again. The patapon exploit was cool because that was a demo, but technically it was nothing impressive.
hbl is an awesome piece of software, but the truly impressive work in there was done by people like m0skit0, JJS, and davee.

I'm just a normal guy with a bit more motivation than the typical user :mrgreen:
I have a few US PSN codes to sell for a reasonable price (cheaper than pcgamesupply). PM me if interested, 1st come 1st serve basis..

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