xknight wrote:It would seem if you read the guide post install, that memory allocation can't exceed a total of 96MB, being configured maximum as follows:
managed_heap_size Memory size that can be dynamically allocated within the application Units in Kbyte. Default is 32768 (32MB)
resource_heap_size Audio data or image data Memory size to be allocated to textures, etc. Units in Kbyte. Default is 65536 (64MB)
To some extent, it doesn't seem the Vita is as accessibly powerful as a typical smartphone with such low memory access. Still to see what can be made, it will be interesting. The included sample programs look from very simple, to games that could go for $10 on android or iOs markets. It seems basic C# is the development code used. Gonna go and look for my old coding books and brush up, and give this a shot to see if anything pans out.
I can imagine that this is one of the limitations of the "Garage Dev" package, but it's not that bad... It's more RAM than what was available on PSP (because you had 32MB and 8MN was Kernel-reserved, so 22MB for your programs, and 2 MB of VRAM, IIRC), but with this computing-beast, you can put lower-polygon models and tesselate to make it smooth... The only problem with low RAM is that loading your textures takes a lot of space, so you have to watch out.




