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NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decrypter

Plugins for PSPs running on 6.XX

Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby codestation » Wed Sep 21, 2011 4:33 am

Tyrael87 wrote:uh... ok, my mistake...
nploader.rar

it's funny that the log is still full of stuff even if the DLC/NPJH50119 folder is EMPTY :D

I see the problem, is just that Sony changes the gameid of the games that are in the store. Since the plugin doesn't know where the game is gonna look for the dlc then it tries to look in /PSP/GAME/<GAMEID>, but since sony changed the id for the store one then it no longer matches the one where the game look.

Note that the game tries to read the dlc in ms0:/PSP/GAME/ULJS00233/ while the plugin expects it in ms0:/PSP/GAME/NPJH50119. Please try to change the DLC folder from ULJS00233 to NPJH50119 so npdecrypter can find it. After the decryption is done you can move it to /PSP/GAME and change back the folder to ULJS00233.
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby Tyrael87 » Wed Sep 21, 2011 7:14 am

deleted.
Last edited by Tyrael87 on Sun Jan 08, 2012 12:18 pm, edited 3 times in total.
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby Tyrael87 » Sat Sep 24, 2011 1:03 pm

deleted.
Last edited by Tyrael87 on Sun Jan 08, 2012 12:18 pm, edited 1 time in total.
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby codestation » Sat Sep 24, 2011 2:23 pm

Tyrael87 wrote:nothing? :(

Nope, i am busy with other project right now....
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby Tyrael87 » Sat Sep 24, 2011 8:58 pm

deleted.
Last edited by Tyrael87 on Sun Jan 08, 2012 12:18 pm, edited 1 time in total.
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby killaz916 » Thu Oct 20, 2011 7:18 am

I have a problem with getting Custom DLC Paths for Valkyria Chronicles II [USA] [ULUS10515]

Please help me fix this, as I would love to use Custom filepaths for the DLC i use ingames.

The Debug Log is below:

Code: Select all
------------------
NPloader starting
> Loaded, text_addr: 8820D500, entry_addr: 88214E2C, name: TempAR
> Loaded, text_addr: 88236300, entry_addr: 8825A8E0, name: Free Cheat
> Loaded, text_addr: 88204A00, entry_addr: 88204A00, name: sceMediaSync
> Loaded, text_addr: 08800000, entry_addr: 08800000, name: sceKernelLibrary
> Loaded, text_addr: 08804000, entry_addr: 08BA6AD4, name: odin_psp
Game found: odin_psp
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataGetDataSize failed (not critical)
>>> hook to sceNpDrmRenameCheck failed (not critical)
Found custom DLC path: ms0:/PSP/GAME/DLC
>> Patching IoFileMgrForUser imports
>>> hook to sceIoChdir failed (used for dlc redirection)
>> Patching ModuleMgrForUser imports
>>> hook to sceKernelLoadModuleNpDrm failed (not critical)
> Loaded, text_addr: 88268400, entry_addr: 8826AA80, name: sceSAScore
> Loaded, text_addr: 8826B200, entry_addr: 8826F454, name: sceAvcodec_wrapper
> Loaded, text_addr: 09D27900, entry_addr: 09D28D34, name: sceATRAC3plus_Library
> Patching module: sceATRAC3plus_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09EFDA00, entry_addr: FFFFFFFF, name: sceMpeg_library
> Patching module: sceMpeg_library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88270300, entry_addr: 882734D0, name: sceNet_Service
> Loaded, text_addr: 09F09A00, entry_addr: FFFFFFFF, name: sceNet_Library
> Patching module: sceNet_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88275100, entry_addr: 88275B1C, name: sceMemab
> Loaded, text_addr: 88279000, entry_addr: 8827D1B4, name: sceNetAdhocAuth_Service
> Loaded, text_addr: 09F1DA00, entry_addr: FFFFFFFF, name: sceNetAdhoc_Library
> Patching module: sceNetAdhoc_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09F25500, entry_addr: FFFFFFFF, name: sceNetAdhocctl_Library
> Patching module: sceNetAdhocctl_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09F2D600, entry_addr: FFFFFFFF, name: sceNetAdhocMatching_Library
> Patching module: sceNetAdhocMatching_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09F32200, entry_addr: FFFFFFFF, name: sceNetAdhocDownload_Library
> Patching module: sceNetAdhocDownload_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09F36800, entry_addr: FFFFFFFF, name: sceNetAdhocDiscover_Library
> Patching module: sceNetAdhocDiscover_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 09F3DA00, entry_addr: FFFFFFFF, name: sceFont_Library
> Patching module: sceFont_Library
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
Found sceIoDopen addr: 88051244
ms0:/PSP/GAME/ULUS10515 redirected to ms0:/PSP/GAME/DLC/ULUS10515
sceIoDopen of ms0:/PSP/GAME/DLC/ULUS10515 returned 00000005
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
> Loaded, text_addr: 88283800, entry_addr: 88283C18, name: sceChnnlsv
> Loaded, text_addr: 08400000, entry_addr: 084054B8, name: sceVshSDAuto_Module
> Patching module: sceVshSDAuto_Module
>> Patching scePspNpDrm_user imports
>>> hook to sceNpDrmEdataSetupKey failed
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby honli » Sun Oct 30, 2011 11:40 pm

codestation , help me , i use my decrypt for Naruto Shippuden: Ultimate Ninja Impact DLC Missions vol.1 on my psp 2000 v2
load save is dlc error .

i use nploader 0.11 and npdecrypt 0.9 to decrypt this dlc

say me method

please
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby nickxab » Thu Nov 03, 2011 11:47 am

The NPdecrypter works as decrypter and loader ? right ?
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby codestation » Thu Nov 03, 2011 12:43 pm

nickxab wrote:The NPdecrypter works as decrypter and loader ? right ?

Nope, only as decrypter. But yeah, it could be a good idea to check a button combo at the start so it will decrypt else it will load, maybe i will merge these 2 plugins someday :roll: .

@honli, you know how it goes, npdecrypter/nploader log and stuff.

@the ones who reported problems with custom path: that feature is experimental and i don't have time right now to fix it (logs won't help me in this case these games are using other methods to load these dlc so they doesn't appear logged). Why don't use game categories lite so you can hide the default category with the dlc in it? After all that one of the intented uses of my plugin.
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Re: NPloader-0.9 - DLC loader | NPdecrypter-0.11 -DLC decry

Postby nickxab » Thu Nov 03, 2011 4:09 pm

Oh ok thanks for the reply :D :D
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