Acid_Snake wrote:Now tell me, how is it that nintendo markets their console to young kids and microsoft and sony markets their consoles to teens and very young adults? if the average age is 30+, then why keep marketing for 20-? makes no sense at all, so explain that cause I can't do it myself.
Why do game publishers use target groups consisting of teenage boys?
Why do game publishers over-sexualize their products, sometimes to ridiculous extents?
Why do game publishers add zombies to anything they can, and make games that have oversimplified mechanics?
Because they want to "appeal to a broader audience", include as if everyone and their dog in it when all they mean by that is CoD brats.
Because the entire audience they see is that of spoiled brats. They want to sell their games to them as that's the stereotypical gamer. Their CEOs have probably never seen a game from less than 50 meters and cannot care less about reality. They don't care how the ridiculously out of proportion female character models are an insult to anyone else but said teens. They will make everything from the box art to the gameplay appeal to that stereotypical audience and then miserably fail because brat boys already have CoD.
I'm sorry, but your idea that 30 year olds don't play videogames is not correct. Think where 30 year olds now were 15 years ago. Probably playing videogames. The thing is that a lot of the franchises from 15 years ago are now probably dead or being killed off.
Here's some examples: nobody made space sims for the last couple of years pretty much. The guy that made Freelancer/other similar games came out and said he's making a new one, right now he's sitting on the money people are throwing at him for it. Guess what his audience is: mostly the people who played Wing Commander/Freelancer/so on in the 90s. Right, they're also around 30 now as well.
Mechwarrior franchise has been dead basically for the last ~10 years. PGI/IGP announce a new title, the guys and gals that played the original Mechwarrior/Battletech games funded it. We're not talking about brat boys here at all, the moment PGi/IGP started "appealing to a wider audience" aka those guys, the original backers started asking for refunds.
Torment: Tides of Numenera, a successor to Planescape: Torment received 4 million USD on kickstarter. Its backers were not CoD brats, they were the people who played the original and are now 30+ years old.
There is a ton of games funded on Kickstarter, and a lot of them are marketed towards 30-year-old gamers as this is not a demographic that is very well catered for. Sure a lot of those games aren't going to be on console, but that's mostly because independent development on consoles is a pain in the rear with its imaginary hoops.
Heck, even 30-year-olds play CoD. Because let's be honest, even without smartphones, having a job and family does not necessarily mean you have work 24/7. And in the end let's be honest, if you're not spending time with your kids (probably playing games), you're doing it wrong.