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[RELEASE] Asteroids 3D - Fist person Asteroids clone for 3DS

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Rinnegatamante
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[RELEASE] Asteroids 3D - Fist person Asteroids clone for 3DS

Post by Rinnegatamante » Sat Apr 02, 2016 5:39 pm

On these days, i tried to generate a simple fake-3D environment with lpp-3ds. Results are quite good so i decided to release it publicly so LUA developers could take this homebrew as example for GPU usage and 3D environment creation.

This is a first alpha so you may encounter several bugs (i listed the ones i found in Known issues). I decided to release this homebrew as it is now cause, starting from 2nd April i will have much less time to work on my homebrews.

Asteroids 3D is a "clone" of Asteroids but in a 3D environment so you have to survive as long as you can.
ImageImageImage
Last release: 0.5 ALPHA

Controls:
L / R = Shoot
DPad / Circle Stick = Move Ship

Game is provided also of a pickups system. Currently implemented pickups are:
Laser - Give you possibility to continuos shoot by holding L or R trigger (autofire) for 5 seconds
Ship breakdown - You can't move or shoot for 5 seconds

Game is provided of a render switcher:
CPU rendering: More accurate but slower
GPU rendering: Less accurate but faster

Game supports stereoscopic 3D but using it cause asteroids disappear for GPU rendering and huge framedrops (both GPU and CPU rendering).

Known issues:
  • Collisions system needs to be improved
  • Stereoscopic 3D effect cause a huge framedrop making the game unplayable
  • GPU render fails to print correctly the ship in some angulation
  • GPU render fails to print asteroids if steroscopic 3D effect is enabled
  • Sometimes bottom screen flicks
  • 3DS/CIA related only: Huge screens flickering issue
(As always, for CIA/3DS users, asteroids.lua and AsteroidsFiles folder must be put in SD root)
Download (Mirror): http://rinnegatamante.it
Github repository: https://github.com/Rinnegatamante/Asteroids-3D
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If you want, visit my website: http://rinnegatamante.it :D

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