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Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Fri Dec 01, 2017 2:25 am
by fate6
Gensosuikoden wrote:Makes sense I suppose given that Adrenaline emulates the PSP hardware.
It doesn't, The Vita has the MIPS CPU in its SoC which is why it has near perfect PSP and by extension PS1 compatibility.
What TN-V and these days Adrenaline do is hack together the XMB then run on top of it, Its really clever how it works IMHO.

As for POPs compatibility it just has to do with SCE updating and changing parts of it when ever they released a new PS1 game on PSN so POPs loader was made so people could pick which version they wanted for what game.

If im recalling correctly at least :/

Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Sat Dec 02, 2017 5:15 am
by dmaskell92
Still odd that Popsloader worked on TN-v4 though.

Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Mon Dec 04, 2017 11:47 pm
by fate6
dmaskell92 wrote:Still odd that Popsloader worked on TN-v4 though.
Its less that it can't work with adrenaline and more that TN just doesn't want to fix it on the eCFW end or by updating the plugin.

Which is fare considering how much work he has put into Adrenaline as it is.

Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Sat Dec 09, 2017 11:56 pm
by joseph_tn
crash bash (PAL-E) don't work (maybe game boot, but freeze on first loading screen)
if anyone can help me...

Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Sun Dec 10, 2017 2:22 am
by dmaskell92
joseph_tn wrote:crash bash (PAL-E) don't work (maybe game boot, but freeze on first loading screen)
if anyone can help me...
Have you tried PCSX Rearmed on RetroArch? It works good for Final Fantasy VII (Retranslation patch). The only issue I have is that it crashes after you lock/sleep the device. To combat this I make a save state before locking the screen. Then you reload RetroArch and load the save state next time.

I have a plugin to download, and I want to get sudorku. After I do that I can test and see if I can get it working.

----

I have this game working perfect so far, using the USA version converted through psx2psp. I wouldn't recommend running this title through Retroarch because it lags allot. PM me and I will add you on discord or something and I can help you.

Re: Potential Workaround for PS1games incompatible w/ Adrena

Posted: Mon Dec 11, 2017 7:24 am
by joseph_tn
dmaskell92 wrote:
joseph_tn wrote:crash bash (PAL-E) don't work (maybe game boot, but freeze on first loading screen)
if anyone can help me...
Have you tried PCSX Rearmed on RetroArch? It works good for Final Fantasy VII (Retranslation patch). The only issue I have is that it crashes after you lock/sleep the device. To combat this I make a save state before locking the screen. Then you reload RetroArch and load the save state next time.

I have a plugin to download, and I want to get sudorku. After I do that I can test and see if I can get it working.

----

I have this game working perfect so far, using the USA version converted through psx2psp. I wouldn't recommend running this title through Retroarch because it lags allot. PM me and I will add you on discord or something and I can help you.

yeah i try it, i know all about RetroArch "world"

(PCSXrearmed r22 0b52c77) game work good, but the audio synchronization and quality is very very bad!

well, i use USA NTSCU version (work good on adrenaline)