dmaskell92 wrote:Compression is normal for all custom and PSN eboots, that is the reason uncompressed PS1 games have issues.
Contrary to your implication, adding compression to the conversion process is by no means necessarily 'correct / best' practice. Plenty of users who aren't concerned with storage space prefer uncompressed where possible because provided the game can load successfully, uncompressed does not risk in-game issues that compression can sometimes cause in (some) games. These issues can range from minor to game-breaking. Depends on the game, of course, and sometimes on the degree of compression, - many titles work fine compressed -, but risks relating to adding compression to the conversion process with eboots and CSOs are well known and well documented.
The vast majority of my own PS1 eboots are otherwise uncompressed (and were converted from ISOs that themselves had no additional compression). They load and run just fine on both PSP and Adrenaline thus far. From my own personal legit/original disc > iso > eboot, at all stages, compression was set to 'off' / level '0'. The few that I did / do compress, I always label as such during conversion so that I know exactly what is and isn't compressed. The only uncompressed eboots that would not load for me thus far on Adrenaline were the 4 games in question and following compression they now load as mentioned previously.
There
are indeed some PSX eboots that
do require compression to load on PSP
without POPSloader, i.e. on default POPS version. However, all such games in my collection at least, can be made to run
uncompressed via POPSloader configuration/non-default POPS version. So that just expands upon the scope of my original OP to include native PSP hardware in addition to Adrenaline re the potential for compression to remove or bypass at least *some* degree of POPs restriction in order to load *some* games.
That being said, just because you got a certain title working means it probably already worked and you just made an error along the way (by not compressing).
Nope. Conjecture or else you wilfully ignore where I stated that all 4 of the aforementioned games worked
uncompressed (and still work)
on my PSP. They were clean conversions from my own personal, legit game discs and there was no additional compression at any stage in the process from disc > iso > eboot. You also ignored where I stated that these
uncompressed games require POPsloader configuration in order to load on PSP. They do not work on default POPs.
If, as you insinuate, none of this has anything do with POPs whatsoever, and is solely down to "error" you infer on my part for not compressing those games in the first place, then forget Adrenaline, those uncompressed eboots should
not have worked on my PSP at all, let alone required POPsloader to do so. . . And yet they did work uncompressed on my PSP and still do. They do require POPsloader to do so and yet despite these non-default POPs requirements on PSP, they do work on Adrenaline (but only)
if compressed.
There are still titles that NOTHING but Popsloader can fix. It sucks, but this is life
Once again, my use of the words "potential / possible work-around” in the OP was clear so I don't understand why you persist in behaving as though I was presenting this as some guaranteed, universal solution. I have no doubt that there will be some compressed eboots that won't work properly without popsloader. But if you are so convinced that this would never work for
anybody,
at all , with any game whatsoever, then fine. Your prerogative. But don't use non-sequitur to paint my words as wishful thinking born of erroneous method when this just *might* help
some other users who are in the same position as I was. If it doesn't work for whatever game in question then they're 5 mins worse off, 10 mins max. Better to allow the attempt itself to dictate the success or failure of the outcome rather than dismissive inaction which just perpetuates an Adrenaline-less status quo for said game.