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[TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post here your guides, tips, how-to, etc...
Ch3lin
Posts: 6
Joined: Wed Apr 20, 2016 7:19 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Ch3lin » Tue May 10, 2016 2:02 am

I tried it and it works perfect. There are only a couple of details that are not mentioned in the tutorial:
- You can simplify the entry of the command line with a ".bat" is easy to make and serves to make more bubbles without having to be entering commands. Open notepad enter the following unquoted !!! "Signer.exe BASE_HEADER.BIN EBOOT.PBP OUTPUT.PBP" and then save the name you want and change the extention txt file to .bat so only after it is double click the bat file and performs the work of sign alone.

- You can use the online manager bubbles to modify the id and name (Steps 20 23 24 and 25 ) alone would have to do manually step number 21 and 22.

- The saves are to memory (in this case) of tekken2 or the base game being used with which we have to import you know the memory manager in the base game and obviously we know that is also changing the size of the screen and buttons.

as a separate point icons were not me hahaha the problem is between chair and keyboard hahahaha.
Thanks again for the tutorial hopefully serve my comments too.

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Edit: works pefect!! thanks , first line originals, rest "backups" :)

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Cedar123420
Posts: 9
Joined: Sat May 02, 2015 6:50 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Cedar123420 » Wed May 11, 2016 3:00 am

Quick question. F9r instance with parasite eve. Since this is a 2 disc game, did you use the psn version as your base? And is it able to switch discs in the game? I recall reading something about swapping discs not working? But this is still very new to me and this tutorial makes me want to attempt to get psx bubbles again! Seems much easier then my previous trys. Thanks!
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mecaboy
Posts: 14
Joined: Sun Oct 07, 2012 3:56 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by mecaboy » Wed May 11, 2016 4:46 pm

Cedar123420 wrote:Quick question. F9r instance with parasite eve. Since this is a 2 disc game, did you use the psn version as your base? And is it able to switch discs in the game? I recall reading something about swapping discs not working? But this is still very new to me and this tutorial makes me want to attempt to get psx bubbles again! Seems much easier then my previous trys. Thanks!
I used the multidisc option in PSX2PSP 1.4.2, selecting the 2 iso files and converting into 1 eboot, it boots perfectly, i also tried to use the psn version but when i tried to change the ID of the psn-eboot gave me error. Honestly i think it should works this way but for reasons of time didnt get to the part where i have to swich discs.

Cedar123420
Posts: 9
Joined: Sat May 02, 2015 6:50 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Cedar123420 » Thu May 12, 2016 4:11 am

Got to the end of the tutorial, all seemed great. Went to boot up the game and got error c1-2738-0. i did have some screw ups along the way that i think i fixed. Perhaps a full restart will help.... Unless the game i use wont work? its XS moto? Cheers for the tutorial.

VPforever
Posts: 2
Joined: Sun May 08, 2016 11:23 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by VPforever » Thu May 12, 2016 12:35 pm

Ch3lin wrote: - The saves are to memory (in this case) of tekken2 or the base game being used with which we have to import you know the memory manager in the base game and obviously we know that is also changing the size of the screen and buttons.
Could you explain how do you transfer a save from the PC to the vita for a psone custom bubble ?

I've managed to convert my .mcr memory card data to a .VMP file (which is recognised as a valid save by MemcardRex).
But when I replace the .VMP of another offical psone game by the one I've created, I cannot import the save data in the memory cards menu inside the base game, the other memory card data remain empty (yet it is ok on PC side).
My problem is that I need to use save which is made after a cutscene transition that makes the game crash on the vita.

Cedar123420
Posts: 9
Joined: Sat May 02, 2015 6:50 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Cedar123420 » Thu May 12, 2016 5:58 pm

mecaboy wrote:
Cedar123420 wrote:Quick question. F9r instance with parasite eve. Since this is a 2 disc game, did you use the psn version as your base? And is it able to switch discs in the game? I recall reading something about swapping discs not working? But this is still very new to me and this tutorial makes me want to attempt to get psx bubbles again! Seems much easier then my previous trys. Thanks!
I used the multidisc option in PSX2PSP 1.4.2, selecting the 2 iso files and converting into 1 eboot, it boots perfectly, i also tried to use the psn version but when i tried to change the ID of the psn-eboot gave me error. Honestly i think it should works this way but for reasons of time didnt get to the part where i have to swich discs.
And also for the multiple disc game, which disc Id Did you use since they are all different per diac? The one for disc 1? (not in regards to building the eboot since that's the origional game, I mean when you build the app.db. Cheers!

Ch3lin
Posts: 6
Joined: Wed Apr 20, 2016 7:19 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Ch3lin » Thu May 12, 2016 11:44 pm

VPforever wrote:
Ch3lin wrote: - The saves are to memory (in this case) of tekken2 or the base game being used with which we have to import you know the memory manager in the base game and obviously we know that is also changing the size of the screen and buttons.
Could you explain how do you transfer a save from the PC to the vita for a psone custom bubble ?

I've managed to convert my .mcr memory card data to a .VMP file (which is recognised as a valid save by MemcardRex).
But when I replace the .VMP of another offical psone game by the one I've created, I cannot import the save data in the memory cards menu inside the base game, the other memory card data remain empty (yet it is ok on PC side).
My problem is that I need to use save which is made after a cutscene transition that makes the game crash on the vita.
to personally what I was spending playing games on psp from there I have saved many games and in this case is simply move them to the memory of the vita as any other.
Now I remember there is a method but you have to TNV installed and the game you want to have to run no matter how stutters, you use the plugin cwcheat
I leave the link but this in Spanish (my tongue xD) is not hard it just requires a little time.

http://psp.scenebeta.com/tutorial/conve ... sp-para-pc

as a side note the only show that did not work was the Tenchu me, I'll have to see what happens ..

crow132
Posts: 48
Joined: Thu Mar 15, 2012 2:53 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by crow132 » Sat May 14, 2016 1:43 pm

Does this works on 3.55? As long as I know you can still create bubbles in that version, but I am not sure..

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dmaskell92
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Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by dmaskell92 » Tue May 17, 2016 2:19 pm

So I Just discovered OpenGL is Woking on Android. My Final Fantasy 8 looks so amazing, never going back to PSP/PS VITA for PS1 emulation...

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This game is beautiful with OpenGL
Does it quit? If not, then it's legit... Too legit.

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gokusupersayan84
Posts: 4
Joined: Tue Aug 11, 2015 12:39 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by gokusupersayan84 » Sun May 22, 2016 9:34 pm

I am beautiful guide at 3.51 and everything worked but when I go to start the game from bubble says "can not access the memory card" can you help me ? thanks :)

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