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Custom Bubble information compilation: what worked for me

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RiotDX
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Custom Bubble information compilation: what worked for me

Post by RiotDX » Wed Sep 30, 2015 3:51 am

First and foremost: You will want to make both a full system backup, as well as separate backups for all of your Vita's content before attempting any of this, especially if you are on a firmware lower than 3.52. I have personally gotten this trick to work with the LocoRoco Midnight Carnival demo that you can find for free on the US PSN here. Compatibility may or may not be affected by your choice of base game.

You will want to start with this tutorial over at HackInformer. Be warned however that many people, myself included, have not been able to get the listed VHBL working as a bubble, but you can use other homebrews as well that do work.

***I HIGHLY recommend that once you have gotten to the point where you have your app.db file on your computer, you save a copy of this file somewhere else on your computer as a backup.

There are two major changes you will need to make to the steps listed in this tutorial however, as I was never able to get them to work as listed.

First, instead of using the signing tool listed in step 3, the only one I was able to use was SignFakeNPExpert by LMAN, which you can download here. To use this: Source ISO is the ISO you're trying to sign, Base PSN Eboot is your base game's EBOOT.PBP file, extracted in step 2 of the tutorial, and the other options are unneeded so you can just click the Disk icon to sign your file.

The second change is to ignore all of step 5 of the tutorial. Instead of modifying your app.db file yourself, use this tool (modified by myself to remove the character limit on the path, but I'm not sure who made the original). Here's how to use it: Open your app.db file in SqliteBrowser, and click on the Execute SQL tab. Type your information into the tool I provided and click "do it!", then copy the code it gives you and paste it into the top pane of the SqliteBrowser window. Click on the Execute SQL button (looks like a Play button on your TV remote), then go to File -> Write Changes.

After you've done that, start back at Step 6 in the tutorial. Once you've restarted your Vita at the end of the tutorial however, there's one additional step that's not mentioned: You MUST delete your base game from your Vita and re-transfer it back to your Vita before your new bubble will work.
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Last edited by RiotDX on Wed Sep 30, 2015 1:50 pm, edited 1 time in total.
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NoOne
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Re: Custom Bubble information compilation: what worked for m

Post by NoOne » Wed Sep 30, 2015 8:09 am

No, it's still not working. After opening the homebrew(Vita FTP), it shows the boot screen and closes right after that.
I am using "APE QUEST" as a base game.
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RiotDX
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Re: Custom Bubble information compilation: what worked for m

Post by RiotDX » Wed Sep 30, 2015 9:34 am

The VHBL and VitaFTP homebrews will need to be patched in order to run. I can point you to this PSPFILER iso that was previously patched by Qwikrazor87 for the last round of custom bubbles, as it still works.
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NoOne
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Re: Custom Bubble information compilation: what worked for m

Post by NoOne » Wed Sep 30, 2015 10:27 am

RiotDX wrote:The VHBL and VitaFTP homebrews will need to be patched in order to run. I can point you to this PSPFILER iso that was previously patched by Qwikrazor87 for the last round of custom bubbles, as it still works.
So this means that we have to patch every single homebrew in order to run?

Edit: Thanks! PSPFiler is working :D
Last edited by NoOne on Wed Sep 30, 2015 11:05 am, edited 1 time in total.

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RiotDX
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Re: Custom Bubble information compilation: what worked for m

Post by RiotDX » Wed Sep 30, 2015 10:56 am

So this means that we have to patch every single homebrew in order to run?
Probably most of them will need to be modified somewhat to run perfectly. Qwikrazor is working on a version of the ARK loader that will work with these custom bubbles and should allow most homebrews to run without patching. On the plus side, if you can create PSP backups, these seem to work flawlessly with this bubble trick.

Also, different versions of homebrews may work while others do not. For instance: some versions of GPSP call a kernel function and thus require a kernel exploit in order to run. These versions will not run as a custom bubble, while other versions that don't call the kernel function may work.
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NoOne
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Re: Custom Bubble information compilation: what worked for m

Post by NoOne » Wed Sep 30, 2015 11:05 am

I found some bugs in Filer. When I press the start button it shows a blank screen(full black). 2nd is, I can't view pictures.

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Edeni
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Re: Custom Bubble information compilation: what worked for m

Post by Edeni » Wed Sep 30, 2015 3:51 pm

Hey RiotDX, Thanks for your information! I've been having the same problem for days since the whole exploit was announced. Namely I could create bubble fine on my own since day 1, but my issue was that the FakeNP provided by Hackinformer was bad and didn't sign the eboot properly, thus my game just minimezid after a bit of loading from the bubble.

thanks to your provided NP expert it now loads the game and I can play FF type-0. Kudos.

PS. The info about re-downlaoding the basegame is very useful! and actually fixes the dreaded Cx-xxxx-2 error ^^

kevinkeler23
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Joined: Fri Jul 10, 2015 1:38 pm

Re: Custom Bubble information compilation: what worked for m

Post by kevinkeler23 » Wed Sep 30, 2015 9:10 pm

PSP FILER works fine but the NP.ISO for ARK don't, can someone post the NP.ISO patched

Bert960
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Re: Custom Bubble information compilation: what worked for m

Post by Bert960 » Thu Oct 01, 2015 12:29 am

Where do I place the PBoot file?

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