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sign_np -elf EBOOT.BIN EBOOT_.BIN 2Code: Select all
sign_np -pbp TYPE0.ISO EBOOT.PBP contentID versionKeyHaven't tested on my 3.18 Vita, can't be bothered transferring it...
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sign_np -elf EBOOT.BIN EBOOT_.BIN 2Code: Select all
sign_np -pbp TYPE0.ISO EBOOT.PBP contentID versionKeyIt keeps saying NpegOpen Error ffffffffe ????dark69 wrote:why its so hard get your base game (game from psn) and npdpc.exe into a folder, rename your base game to np.pbp, double click on npdpc.exe and open the result version_key.bin with a hexeditor?Alpmaster wrote:Hi is their an alternate way to obtain my key for my base go!sudoku such as clonecd or psx2psp?Mrgreezy3 wrote:THIS DEFINITELY WORKS I HAVE MADE 3 bubbles using uno as a base for a game that is much larger then uno THANK YOU SO MUCH SAVES ALOT OF SPACE
I have the content id but can't get key?
are you sure are trying with a base game (buyed PSN game)? bcz that error give when i try with a hombrewAlpmaster wrote:
It keeps saying NpegOpen Error ffffffffe ????
I've looked into DBZ tag, and I've found that the EBOOT.BIN is already signed or has a ~PSP at the beginning.Mrgreezy3 wrote:NOTHING WORKS FOR DBZ TAG!!!!!
It means that Either you Decrypt the EBOOT.BIN(I don't really know if it'll work if you try to sign it after you've decrypted it)Mrgreezy3 wrote:Ok so what does that mean? Did you try to make a live area bubble with dbz please try and let me know if your successful