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amazing water graphics!

News and rumors about the PS4
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shadyblue9o9
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Joined: Thu Jan 06, 2011 5:39 am

amazing water graphics!

Post by shadyblue9o9 » Sun Apr 28, 2013 1:33 am

i hope they have this kind of water in the next gen consoles!
http://www.youtube.com/watch?v=6WZZARzpckw
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SMOKE
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Re: amazing water graphics!

Post by SMOKE » Tue May 21, 2013 8:00 pm

Thats nice!
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ove_p
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Re: amazing water graphics!

Post by ove_p » Mon Dec 23, 2013 10:34 am

very realistic

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tinostar91
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Re: amazing water graphics!

Post by tinostar91 » Mon Dec 23, 2013 2:14 pm

Although it definetly looks amazing I highly doubt that you will see water like that in games anytime soon, at least not in the next-gen consoles. That water is based on millions of particles which require an extremely huge processing power to calculate all of their collisions and how they should act. Watching that video I've noticed some slowdowns/lags, for something like a pool you will need much more water than they used and keep in mind fact that they have much more powerful and expensive hardware than is in the next-gen consoles.
When water effects became obsolete for a regular player? I mean, why do you need 100% proper water physics only to look at how realistic does it look like? If it's not a vital part of game then it's almost useless.

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DR460N
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Joined: Tue Jan 07, 2014 9:11 pm

Re: amazing water graphics!

Post by DR460N » Fri Jan 10, 2014 12:24 am

Yes That vid looks pretty cool.

The water in AC Black Flag looks pretty sick in my opinion on the PS4. It was a joy to play.

shadyblue9o9
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Re: amazing water graphics!

Post by shadyblue9o9 » Sat Jan 11, 2014 7:47 am

i feel as though having accurate water physics for a game like Assassines creed IV black flag would be necessary. You want to feel as though the boat is floating on water, IE moves up and down with the waves, reacts accordingly to water on impact or when it hits another boat, and if the cannon ball hits the water... make a realistic splash...

christian4423
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Joined: Sat Jan 18, 2014 5:30 pm

Re: amazing water graphics!

Post by christian4423 » Sat Jan 18, 2014 5:38 pm

Yeah that is nice. Check out real flow in 3ds max.

What that requires is thousands or millions of particles.
having that in a game in real time would defeat the purpose of optimization(making a game run at its best).
What they do now is make the water a collision object and when the player or asset collides, the water spawns more particles.

They use that to simulate water. If you are a college student you can play around with 3ds max for free at autodesk.com
Blender, a free software also has a very nice water simulator as well. Andrew Price has also done a very nice tutorial to show you how it works.
http://www.blenderguru.com/videos/creat ... imulation/

I am a college student with an associates degree in computer animation and pursuing game development as well.

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