whatever the load address we just have to look what it is
| Friends: Coding 'n Cracking - Nymphaea - PS3 Forum - darkforestgroup - daxhordes.org - Tgames - coldbird - gopsp.it - pspstation.org - prometheus - hgoel.info - MakeSmartTV - ps vita |


m0skit0 wrote:@Frostegater: You can use PSPLink's modlist + modinfo to get any info you want about modules.
UID: xxxx Attr: 0000 - Name: xxxx
Entry: 0x0884BD84 - GP: 0x08915328 - TextAddr: 0x08804000
TextSize: 0x00104E94 - DataSize: 0x00004468 BssSize: 0x00106B00
Segment 0: Addr 0x08804000 - Size 0x00109338
Segment 1: Addr 0x0890D338 - Size 0x00113F88TextAddr: 0x08804000


Frostegater wrote:its right?
- Code: Select all
.set noat
.set noreorder
jal 0x08804000+prx_sceKernelExitGame_addr
nop

FrEdDy wrote:The syntax is wrong, and you can do it just by replacing your return address with ExitGame address


Users browsing this forum: No registered users and 1 guest