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Writing a binary loader for savedata exploit

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Re: Writing a binary loader for savedata exploit

Postby wth » Fri May 18, 2012 8:44 pm

lol anyway it doesn't matter
whatever the load address we just have to look what it is
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Re: Writing a binary loader for savedata exploit

Postby m0skit0 » Sat May 19, 2012 12:19 am

Definitely.
I wanna lots of mov al,0xb
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Re: Writing a binary loader for savedata exploit

Postby frostegater » Sat May 19, 2012 1:19 am

m0skit0 wrote:@Frostegater: You can use PSPLink's modlist + modinfo to get any info you want about modules.


thanks!

Code: Select all
UID: xxxx Attr: 0000 - Name: xxxx
Entry: 0x0884BD84 - GP: 0x08915328 - TextAddr: 0x08804000
TextSize: 0x00104E94 - DataSize: 0x00004468 BssSize: 0x00106B00
Segment 0: Addr 0x08804000 - Size 0x00109338
Segment 1: Addr 0x0890D338 - Size 0x00113F88

0x08804000?
Last edited by frostegater on Sat May 19, 2012 2:07 am, edited 2 times in total.
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Re: Writing a binary loader for savedata exploit

Postby m0skit0 » Sat May 19, 2012 1:25 am

TextAddr: 0x08804000

Yes.
I wanna lots of mov al,0xb
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Re: Writing a binary loader for savedata exploit

Postby frostegater » Sat May 19, 2012 2:08 am

can I check my exploit by simple loader.. exit game or output text on screen without loading h.bin?
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Re: Writing a binary loader for savedata exploit

Postby wololo » Sat May 19, 2012 3:06 am

Yes, although writing a binary loader puts you one step further if you plan to port hbl.
I have a few US PSN codes to sell for a reasonable price (cheaper than pcgamesupply). PM me if interested, 1st come 1st serve basis..

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Re: Writing a binary loader for savedata exploit

Postby frostegater » Sat May 19, 2012 4:02 am

its right?

Code: Select all
.set noat
.set noreorder

jal 0x08804000+prx_sceKernelExitGame_addr
nop
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Re: Writing a binary loader for savedata exploit

Postby FrEdDy » Sat May 19, 2012 4:36 am

Frostegater wrote:its right?

Code: Select all
.set noat
.set noreorder

jal 0x08804000+prx_sceKernelExitGame_addr
nop

The syntax is wrong, and you can do it just by replacing your return address with ExitGame address
https://github.com/freddy-156
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Re: Writing a binary loader for savedata exploit

Postby frostegater » Sat May 19, 2012 5:06 am

FrEdDy wrote:The syntax is wrong, and you can do it just by replacing your return address with ExitGame address

but I want to validate return addresses
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Re: Writing a binary loader for savedata exploit

Postby m0skit0 » Sat May 19, 2012 11:58 am

That makes no sense.
I wanna lots of mov al,0xb
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