Although I don't know what you mean by "injecting ASM code". There's no such thing. You inject machine code (binary).
| Friends: Coding 'n Cracking - Nymphaea - PS3 Forum - darkforestgroup - daxhordes.org - Tgames - coldbird - gopsp.it - pspstation.org - prometheus - hgoel.info - MakeSmartTV - ps vita |


xerpi wrote:I'm trying to encrypt the savedata (SDDATA.BIN), but I'm doing something bad with the SED because the game says : "Corrupted Data".
Is there anohter alternative to SED for encrypting savedata?
codestation wrote:xerpi wrote:I'm trying to encrypt the savedata (SDDATA.BIN), but I'm doing something bad with the SED because the game says : "Corrupted Data".
Is there anohter alternative to SED for encrypting savedata?
You could use MagicSave for that task (i used it to encrypt back the translated quests of MHP3rd). The other option is to extract the gamekey and write a small homebrew to load your encrypted file and generate a savedata (sadly the savedata example in the pspsdk is too outdated).

xerpi wrote:With the amazing tutorials of wololo, with the help of m0skit0, fidelcastro, JJS and Xian Nox, finally I achieved to make an exploit in a PSP game:
Here a video:




Xian Nox wrote:Congrats! Now, see if you can get HBL working on it. Keep it a secret until Sony releases some patches and makes everyone despair from the lack of homebrew, and then come out to save the day.
Users browsing this forum: No registered users and 1 guest