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Using savedata that reads as corrupt on 3.36 vita

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R0ME0
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Joined: Fri Mar 27, 2015 4:35 pm

Using savedata that reads as corrupt on 3.36 vita

Post by R0ME0 » Sat Apr 11, 2015 9:01 pm

I read a few threads before I'm posting this. I'm trying to access my Dissidia savedata from my PSP Go (6.20 Pro C) on my Vita 2000 3.36 with ARK2.

Problem is the Vita will detect the savedata as corrupt, I know its not corrupt, I went and searched out a guide to resign the savedata with a newer key. But I cant manage to make the necessary plugins (MagicSave or FreeCheat) to load so I can use this guide on my Vita. I installed 3.36 Vita plugin manager from Acid_Snake and enabled the plugins, but their trigger buttons dont seem to work (Even after changing FreeCheat's trigger on the PSP Go so the vita can access).

Is there another way to get savedata to be properly read on Vita's? Or has anyone had success with MagicSave or FreeCheat?

If the ISO loader in the Vita is running a specific firmware, is it possible to sign it with a equivalent CFW on the Go?
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RozenTensai
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Re: Using savedata that reads as corrupt on 3.36 vita

Post by RozenTensai » Sat Apr 11, 2015 9:10 pm

I'm facing the same problem, and tried the same, but for now I'll leave the psp games on the psp and the vita ones on the vita, until someone more knowledgeable in this matter chips in with a hint of what to do, at least.
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The Z
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Re: Using savedata that reads as corrupt on 3.36 vita

Post by The Z » Sun Apr 12, 2015 1:22 am

Some games savedata files are PSN ID or device ID restricted.

So sharing/transfering them is impossible.
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R0ME0
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Re: Using savedata that reads as corrupt on 3.36 vita

Post by R0ME0 » Sun Apr 12, 2015 2:00 am

Thank you, Zett.

Schadows
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Joined: Thu Nov 06, 2014 1:33 am

Re: Using savedata that reads as corrupt on 3.36 vita

Post by Schadows » Sun Apr 12, 2015 3:20 pm

Hi,
I have the same problem with my Final Fantasy Type-0 system save (don't know if the pression save are also considered corrupted).
I played this game on the very same vita a few hours ago when it was running FW 3.18 with the patapon exploit.

Is now that my vita is running 3.36 + ark, the device is considered a different one ?

bonds22
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Re: Using savedata that reads as corrupt on 3.36 vita

Post by bonds22 » Mon Apr 13, 2015 4:53 am

read a few threads before I'm posting this. I'm trying to access my Dissidia savedata from my PSP Go (6.20 Pro C) on my Vita 2000 3.36 with ARK2.
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Schadows
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Re: Using savedata that reads as corrupt on 3.36 vita

Post by Schadows » Mon Apr 13, 2015 7:14 am

I don't know when, during upgrade from 3.18 to 3.36, or during installation of some exploit (ark? vhbl?), but before doing all this I saved everything onto my computer, and after retrieving my saves, every thing work fine for my final fantasy type-0 system save.

R0ME0
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Joined: Fri Mar 27, 2015 4:35 pm

Re: Using savedata that reads as corrupt on 3.36 vita

Post by R0ME0 » Mon Apr 20, 2015 12:17 am

I was able to access my old savedata after getting the TNV Bubble. So i'd suggest that to anyone having this problem. :mrgreen:

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