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Vita 3.36 PHP exploit not working?

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Pr0udDragon
Posts: 6
Joined: Tue Mar 31, 2015 1:55 am

Vita 3.36 PHP exploit not working?

Post by Pr0udDragon » Sat Apr 11, 2015 3:34 am

I've been trying a multitude of times to get this exploit to work and I'm not sure what is going on. I'm running a PSP with CFW 6.60 PRO-C and a Vita OFW 3.36 and I am using the latest exploit files. I get the grey screen, then the green screen, then it gets stuck with a screen saying "Loading running menu" and I get an error. I have been using the flight mode trick and it's not working even still.

Does it make a difference with how much stuff I have on my memory card (it's half full out of 16 GB) or not? Also is there a more reliable method of getting this exploit to work? I'm hoping someone can give me a definitive answer, even if you tell me it does take 100+ tries just for the exploit to successfully run.
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AbyssDweller
Posts: 119
Joined: Sat Feb 21, 2015 6:12 am
Location: The darkness

Re: Vita 3.36 PHP exploit not working?

Post by AbyssDweller » Sat Apr 11, 2015 4:31 am

If you have a smaller memory stick I would suggest trying that or trying a different FW on your psp. I couldn't get one of my psps(6.61 PRO-C with 32gb) to run the exploit at all. While my other psp(5.50 with 512mb) runs it almost 100% of the time. Trust me, if you are new to this stuff, you are going to want it to run easily.
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Gringo466
Posts: 78
Joined: Fri Feb 13, 2015 3:31 am

Re: Vita 3.36 PHP exploit not working?

Post by Gringo466 » Sat Apr 11, 2015 6:47 am

mine is not working either for a US pool hall 3.36 OFW tested with 6.61 c-2, 6.60 c-2. and 6.20 c-2. NOTHING. it freezes and gives the c1-whatever error then kicks me to the home screen. i have tried all the releases of the exploit i can find. same thing. if anyone is willing to help me out it would be amazing.. I JUST WANT A VHBL OR ARK BUBBLE.. MAAAMM!!!
O.O
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Pr0udDragon
Posts: 6
Joined: Tue Mar 31, 2015 1:55 am

Re: Vita 3.36 PHP exploit not working?

Post by Pr0udDragon » Sat Apr 11, 2015 1:29 pm

AbyssDweller wrote:If you have a smaller memory stick I would suggest trying that or trying a different FW on your psp. I couldn't get one of my psps(6.61 PRO-C with 32gb) to run the exploit at all. While my other psp(5.50 with 512mb) runs it almost 100% of the time. Trust me, if you are new to this stuff, you are going to want it to run easily.
I'm not sure if I have a smaller memory stick (I lost my 2 GB somewhere a while ago) but I can try finding a different CFW and getting rid of things on my memory stick. My Vita is half full and my PSP has 1 GB left out of 16 GB. Will keep you posted on whether or not it works. Thanks!

Gringo466
Posts: 78
Joined: Fri Feb 13, 2015 3:31 am

Re: Vita 3.36 PHP exploit not working?

Post by Gringo466 » Sat Apr 11, 2015 3:16 pm

if you are using pool hall pro then dont even worry about a different firmware i used all from 6.20 to 6.61 and none of them work with a non hacked vita it will freeze it at execution but nothing else..

R0ME0
Posts: 29
Joined: Fri Mar 27, 2015 4:35 pm

Re: Vita 3.36 PHP exploit not working?

Post by R0ME0 » Tue Apr 14, 2015 3:43 am

Pr0udDragon wrote:I've been trying a multitude of times to get this exploit to work and I'm not sure what is going on. I'm running a PSP with CFW 6.60 PRO-C and a Vita OFW 3.36 and I am using the latest exploit files. I get the grey screen, then the green screen, then it gets stuck with a screen saying "Loading running menu" and I get an error. I have been using the flight mode trick and it's not working even still.

Does it make a difference with how much stuff I have on my memory card (it's half full out of 16 GB) or not? Also is there a more reliable method of getting this exploit to work? I'm hoping someone can give me a definitive answer, even if you tell me it does take 100+ tries just for the exploit to successfully run.
Sometimes when I run the exploit it'll freeze at the white screen, I just hit the PS button then re-enter the game and it clicks to the next page that says Loading, running menu. In fact if you got to this point it has to be something specific to the code on the vita, so try wiping that Pool Hall Pro Data & restoring it. It took me awhile, too.

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