Copy the 4 things from 138menu to your VITA PHP SD then delete the EBOOT.PBP inside PHP SD and RENAME 138menu VBOOT.PBP TO EBOOT.PBPteacup_gin wrote:How did you replace the proshell with 138menu?broody wrote:
I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
I have fw 3.36 and I got the PHP exploit to work.
Now I'm trying just to replace the proshell but I get an error when I relaunch the exploit.
Should I put the 138menu files in the Ark_12345 folder or the game's savedata folder?
[Release] PHP/WOP ARK 3.36/3.50
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destinykiller
- Posts: 69
- Joined: Sat Sep 13, 2014 5:25 pm
Re: [Release] PHP/WOP ARK 3.36/3.50
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excellentnuke
- Posts: 2
- Joined: Tue Sep 02, 2014 8:37 am
Re: [Release] PHP/WOP ARK 3.36/3.50
I tried disabling the plugin to see what would happen and same result.hulish wrote:DJBhardwaj wrote:Enabled plugin on the hacked psp?excellentnuke wrote:I'm having trouble running the exploit using a Vita 1001 on 3.36 and a PSP 1001. I've double checked that I used the right files for the US version, but all I'm getting is both games waiting for connection. I've tried going in with airplane mode on and turning off airplane mode when trying to join game. Currently, my PSP is on 6.60 ME-2.2. I've tried using 5.00 M33-6 and 5.50 GEN-D3, but neither of them were able to run the game. Any ideas?
if the plugin wasnt enabled wouldnt it connect anyways and start an adhoc game like it normally should?
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pythonista
- Posts: 36
- Joined: Thu Mar 12, 2015 5:01 am
Re: [Release] PHP/WOP ARK 3.36/3.50
Specifically I want to know which ARK files am I suppose to use with *this* exploit to create a standalone bubble? The ARK files that came in the savegame or the ARK files in the downloads section? The readme doesn't mention this - it just assumes that we would know what to do once we're in Pro Shell.ruyor wrote:There are plenty of guides on making bubbles already, use one of thosepythonista wrote:How do the 3.36 users get ARK into a bubble so we don't have to use the second device every time to launch something? The readme was a bit vague once you get into Pro Shell..
PSTV 3.36 Ark2 & VHBL bubbles via PHP. Thank you devs for your hard work!
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destinykiller
- Posts: 69
- Joined: Sat Sep 13, 2014 5:25 pm
Re: [Release] PHP/WOP ARK 3.36/3.50
I used petz saddle clup demo to create my ARK2 bubble but you can use otherspythonista wrote:Specifically I want to know which ARK files am I suppose to use with *this* exploit to create a standalone bubble? The ARK files that came in the savegame or the ARK files in the downloads section? The readme doesn't mention this - it just assumes that we would know what to do once we're in Pro Shell.ruyor wrote:There are plenty of guides on making bubbles already, use one of thosepythonista wrote:How do the 3.36 users get ARK into a bubble so we don't have to use the second device every time to launch something? The readme was a bit vague once you get into Pro Shell..
Re: [Release] PHP/WOP ARK 3.36/3.50
Ummm so, I did everything correctly, the exploit always launches, I even changed the Pro shell menu but...I cant play the Iso games...The Z already told me I had to put the ISOs in the ISO folder like in the psp but....where do I have to put the Iso Folder? The Ark doesent find it? If someone would link me a thread or explain me how to put the ISOs so that I can play them on my Vita(3.50) i would appreciate it
Ps. Please forgive my English, I'm Italian ^_^
Ps. Please forgive my English, I'm Italian ^_^
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destinykiller
- Posts: 69
- Joined: Sat Sep 13, 2014 5:25 pm
Re: [Release] PHP/WOP ARK 3.36/3.50
ISO goes in main directory rite when you boot up FILER that's the main directory ISO folder in CAPS & ISO or CSO in CAPS no more than 7 or 8 characters for the ISO rename ISO"s if there to long rename so the title of ISO games are not to long.Reogen wrote:Ummm so, I did everything correctly, the exploit always launches, I even changed the Pro shell menu but...I cant play the Iso games...The Z already told me I had to put the ISOs in the ISO folder like in the psp but....where do I have to put the Iso Folder? The Ark doesent find it? If someone would link me a thread or explain me how to put the ISOs so that I can play them on my Vita(3.50) i would appreciate it
Ps. Please forgive my English, I'm Italian ^_^
Re: [Release] PHP/WOP ARK 3.36/3.50
I'm trying to make one right now. I'd suggest using this:pythonista wrote:Specifically I want to know which ARK files am I suppose to use with *this* exploit to create a standalone bubble? The ARK files that came in the savegame or the ARK files in the downloads section? The readme doesn't mention this - it just assumes that we would know what to do once we're in Pro Shell.ruyor wrote:There are plenty of guides on making bubbles already, use one of thosepythonista wrote:How do the 3.36 users get ARK into a bubble so we don't have to use the second device every time to launch something? The readme was a bit vague once you get into Pro Shell..
http://zload.net/v2/archives/file/?id=2417969
and vita custom bubble maker:
viewtopic.php?f=52&t=41617
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teacup_gin
- Posts: 10
- Joined: Thu Feb 19, 2015 3:33 am
Re: [Release] PHP/WOP ARK 3.36/3.50
destinykiller wrote:Copy the 4 things from 138menu to your VITA PHP SD then delete the EBOOT.PBP inside PHP SD and RENAME 138menu VBOOT.PBP TO EBOOT.PBPteacup_gin wrote:How did you replace the proshell with 138menu?broody wrote:
I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
I have fw 3.36 and I got the PHP exploit to work.
Now I'm trying just to replace the proshell but I get an error when I relaunch the exploit.
Should I put the 138menu files in the Ark_12345 folder or the game's savedata folder?
Thank you for your help with this.
I only saw 3 files in the folder and freaked.
Finally realized I need to add a theme file (cbt.138) to the mix.
Now it's working.
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franchojavilondo
- Posts: 10
- Joined: Wed Jan 01, 2014 3:49 pm
Re: [Release] PHP/WOP ARK 3.36/3.50
My friend and me didnt't get it to work, here's what we did:
He has an unhacked VITA, and he did this:
-Got the game WOL from the store
-Transfered VITA savegame to his VITA
I have a hacked VITA with ARK (Numblast):
-Downloaded the game and transfered to my VITA ARK
-Transfered the PSP savegame from the VITA folder of the exploit
-Copied wop_adhoc_exploit.prx file to ms:/seplugins/
-Created PLUGINS.TXT with "game,ms0:/seplugins/wop_adhoc_exploit.prx,1" inside it
-Copied PLUGINS.TXT to ms0:/PSP/SAVEDATA/ folder and also to ms0:/PSP/SAVEDATA/ULES00821SLOT00 just in case (we didn't know exactly the folder so we copied it over those 2 places)
After that we tried the exploit:
-We both load the game and the savegame
-Me (ARK vita) create the game
-He joins the game (even doing the Airplane trick)
-The match starts and nothing happens
Can anybody help us? TY
He has an unhacked VITA, and he did this:
-Got the game WOL from the store
-Transfered VITA savegame to his VITA
I have a hacked VITA with ARK (Numblast):
-Downloaded the game and transfered to my VITA ARK
-Transfered the PSP savegame from the VITA folder of the exploit
-Copied wop_adhoc_exploit.prx file to ms:/seplugins/
-Created PLUGINS.TXT with "game,ms0:/seplugins/wop_adhoc_exploit.prx,1" inside it
-Copied PLUGINS.TXT to ms0:/PSP/SAVEDATA/ folder and also to ms0:/PSP/SAVEDATA/ULES00821SLOT00 just in case (we didn't know exactly the folder so we copied it over those 2 places)
After that we tried the exploit:
-We both load the game and the savegame
-Me (ARK vita) create the game
-He joins the game (even doing the Airplane trick)
-The match starts and nothing happens
Can anybody help us? TY
Last edited by franchojavilondo on Sat Apr 11, 2015 1:01 am, edited 1 time in total.
Re: [Release] PHP/WOP ARK 3.36/3.50
You pointed me into the right direction. In my case the folders worked like this:DJBhardwaj wrote:Place the INSTALL.ZIP in a savedata and move it to the Vita. The layout should be likebroody wrote: I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
INSTALL.ZIP
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---- PSP
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---- GAME
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---- FILER
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---- EBOOT.PBP
Go to INSTALL menu in ARK, the PSP filer will appear, just press X on it.
INSTALL.ZIP (Make sure its INSTALL.ZIP and not INSTALL.ZIP.zip nor INSTALL.zip. Use Winrar and not the Windows Zip utility)
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---- FILER
|
------- EBOOT.PBP
Unfortunately it won't launch. The exploit goes into background and I have to do the exploit again.
Last edited by broody on Sat Apr 11, 2015 1:32 am, edited 1 time in total.