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[Release] PHP/WOP ARK 3.36/3.50

Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
AbyssDweller
Posts: 119
Joined: Sat Feb 21, 2015 6:12 am
Location: The darkness

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by AbyssDweller » Fri Apr 10, 2015 5:46 am

Well I never did get the dang thing to execute from my 6.61 Pro-C PSP2000. But I guess qwik's readme was enough to get it going for most people as I tried it on my phat psp with 5.50 fw (lol) and it worked on the second try. Makes me wonder what the problem was on my PSP2000...
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broody
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Re: [Release] PHP/WOP ARK 3.36/3.50

Post by broody » Fri Apr 10, 2015 7:13 am

DJBhardwaj wrote:
ruyor wrote:
pythonista wrote:How do the 3.36 users get ARK into a bubble so we don't have to use the second device every time to launch something? The readme was a bit vague once you get into Pro Shell..
There are plenty of guides on making bubbles already, use one of those
HEY, I have a few questions since I am all new to this Vita scene. Till now, I have been successful to exploit using WOP, and install PSPFiler. Now there are my questions:

1. How do I setup a PSP Filer bubble?
2. While setting up ARK bubble, should I use WOP itself, or another game bubble like that of UNO?
3. How to clone several bubbles out of a single game like UNO?

I've watched The Z videos and know the drill, but it would be really helpful if you can be specific. Also, I have mentioned UNO because I am thinking to buy the game, to complete my needs for bubble tricks, should I buy it or any other game you recommend?

I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
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DJBhardwaj
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Location: India
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Re: [Release] PHP/WOP ARK 3.36/3.50

Post by DJBhardwaj » Fri Apr 10, 2015 9:32 am

broody wrote: I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
Place the INSTALL.ZIP in a savedata and move it to the Vita. The layout should be like

INSTALL.ZIP
|
---- PSP
|
---- GAME
|
---- FILER
|
---- EBOOT.PBP

Go to INSTALL menu in ARK, the PSP filer will appear, just press X on it.

Juan_uchia
Posts: 4
Joined: Fri Apr 03, 2015 11:17 am

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by Juan_uchia » Fri Apr 10, 2015 9:51 am

I have a question, when I leave some hombrew not miss out menu installed , comes to native ark , someone else happens ?

Thanks and forgive my English .

excellentnuke
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Joined: Tue Sep 02, 2014 8:37 am

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by excellentnuke » Fri Apr 10, 2015 10:35 am

I'm having trouble running the exploit using a Vita 1001 on 3.36 and a PSP 1001. I've double checked that I used the right files for the US version, but all I'm getting is both games waiting for connection. I've tried going in with airplane mode on and turning off airplane mode when trying to join game. Currently, my PSP is on 6.60 ME-2.2. I've tried using 5.00 M33-6 and 5.50 GEN-D3, but neither of them were able to run the game. Any ideas?

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DJBhardwaj
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Re: [Release] PHP/WOP ARK 3.36/3.50

Post by DJBhardwaj » Fri Apr 10, 2015 10:52 am

excellentnuke wrote:I'm having trouble running the exploit using a Vita 1001 on 3.36 and a PSP 1001. I've double checked that I used the right files for the US version, but all I'm getting is both games waiting for connection. I've tried going in with airplane mode on and turning off airplane mode when trying to join game. Currently, my PSP is on 6.60 ME-2.2. I've tried using 5.00 M33-6 and 5.50 GEN-D3, but neither of them were able to run the game. Any ideas?
Enabled plugin on the hacked psp?

hulish
Posts: 13
Joined: Thu Mar 26, 2015 5:10 pm

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by hulish » Fri Apr 10, 2015 11:33 am

DJBhardwaj wrote:
excellentnuke wrote:I'm having trouble running the exploit using a Vita 1001 on 3.36 and a PSP 1001. I've double checked that I used the right files for the US version, but all I'm getting is both games waiting for connection. I've tried going in with airplane mode on and turning off airplane mode when trying to join game. Currently, my PSP is on 6.60 ME-2.2. I've tried using 5.00 M33-6 and 5.50 GEN-D3, but neither of them were able to run the game. Any ideas?
Enabled plugin on the hacked psp?

if the plugin wasnt enabled wouldnt it connect anyways and start an adhoc game like it normally should?

Juan_uchia
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Joined: Fri Apr 03, 2015 11:17 am

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by Juan_uchia » Fri Apr 10, 2015 11:57 am

So I load my 100 % of the time

https://www.youtube.com/watch?v=2kzA3itky-Q

humanbeing2012
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Joined: Sat Apr 04, 2015 2:39 pm

Re: [Release] PHP/WOP ARK 3.36/3.50

Post by humanbeing2012 » Fri Apr 10, 2015 1:31 pm

ruyor wrote:
humanbeing2012 wrote:I downloaded the vitaftp app and it doesnt have a pbp file in it, only a install.zip file which does nothing when clicked in the ARK recovery menu, what else can I try to get homebrew to install on a 3.50 vita 1001? Thanks
How about trying to look inside the install.zip?
yeah inside of the install.zip there is a eboot .pbp but how do I transfer it to the vita, I have qcma, and I just can't figure out how to get it over every time I overwrite the original save game it doesn't transfer any new files, I am a total N))B when it comes to this vita stuff, and I looked in the forums to find ideas but everything is for 3.31 or lower firmware, there is no documentation I guess since it's so new

teacup_gin
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Re: [Release] PHP/WOP ARK 3.36/3.50

Post by teacup_gin » Fri Apr 10, 2015 2:19 pm

broody wrote:
I second this question. The exploit worked in my case but it seems I'm stuck with PSP Filer since it's necessary to set custom bubbles. I replaced pro shell with 138menu but it doesn't see INSTAL.ZIP with psp filer. Any recommendation?
How did you replace the proshell with 138menu?
I have fw 3.36 and I got the PHP exploit to work.
Now I'm trying just to replace the proshell but I get an error when I relaunch the exploit.
Should I put the 138menu files in the Ark_12345 folder or the game's savedata folder?

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