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Porting ARK to PS1 exploits

Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
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The Z
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Re: Porting ARK to PS1 exploits

Post by The Z » Tue Mar 24, 2015 11:37 am

3.20 and below, since the games are only exploitable on 3.20 & below.

A new game would be necessary for it to work on 3.3x, assuming nothing major has changed between 3.20 & 3.30.
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Re: Porting ARK to PS1 exploits

Post by Acid_Snake » Sat Mar 28, 2015 8:03 pm

Just to keep this thread alive here's a little update: I've got ARK to load systemcontrol, the most important aspect of the custom firmware, and got graphics (and therefore debugging) on it. Except more updates soon.
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reprep
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Re: Porting ARK to PS1 exploits

Post by reprep » Sun Mar 29, 2015 7:54 pm

Acid_Snake wrote:Just to keep this thread alive here's a little update: I've got ARK to load systemcontrol, the most important aspect of the custom firmware, and got graphics (and therefore debugging) on it. Except more updates soon.
thanks for the update. looking forward to hear more.

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Re: Porting ARK to PS1 exploits

Post by link2sai » Sun Apr 12, 2015 2:55 pm

Am going crazy thinking about this, AcidSnake any word
PS3 Slim 3004 320GB-OFW
PSP 2000 96GB-6.60 ME-2.3
PS Vita 1104 3G/Wi-Fi 16GB-3.18 OFW(TN-V ,WebKit,PSM n Unity & TN-X)
PC:CPU-i5 3470 GPU-R9 290X RAM-GSKILL 2133 2x(4GB)1600MHz
HDD-500GB & 3TB

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Re: Porting ARK to PS1 exploits

Post by link2sai » Thu Jun 04, 2015 6:59 pm

I guess this project is dead?
PS3 Slim 3004 320GB-OFW
PSP 2000 96GB-6.60 ME-2.3
PS Vita 1104 3G/Wi-Fi 16GB-3.18 OFW(TN-V ,WebKit,PSM n Unity & TN-X)
PC:CPU-i5 3470 GPU-R9 290X RAM-GSKILL 2133 2x(4GB)1600MHz
HDD-500GB & 3TB

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Acid_Snake
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Re: Porting ARK to PS1 exploits

Post by Acid_Snake » Sun Jun 07, 2015 11:43 pm

It's not dead it's just that I am the only one working on it and got hit by exams so there won't be any progress on it until I am fully free.
Last I remember I got the graphics to work and systemctrl to load and execute. The biggest problem I am facing is that I am not writing a new CFW from scratch with PS1 games in mind, my goal is rather to get current ARK to work on both PSP and PS1 games, that means the same binary for everything, meaning less cr*p to deal with for users. This is neat but requires a lot of modifications and testing, specially for a one man job, though I was successful in getting ARK to detect if the running exploit was PSP or PS1, but that's only like 1% of the whole thing.

So yeah, the project is alive, so expect ARK-3 to hit the shelves somewhere around the end of summer, maybe sooner if I get someone else to help me (Coldbird, I'm looking at you bro).

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