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Porting ARK to PS1 exploits

Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
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reprep
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Porting ARK to PS1 exploits

Post by reprep » Sat Mar 21, 2015 11:45 am

I heard it is possible to port a minimalistic ARK to PS1 exploits Tekken 2 and XS Moto. I would love to see an open source eCFW for the ePS1 part of Vita. As i am not a coder, this thread's main aim is to gain knowledge from people who knows about PS1 exploits and maybe sharing info so that more devs are interested in the subject. PS1 exploits on Vita isn't something you can find info on net easily.

I guess first thing is to share the latest available ARK2 and arkMenu source code which is available here. https://bitbucket.org/Acid_Snake

This thread will be updated with relevant info.
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Acid_Snake
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Re: Porting ARK to PS1 exploits

Post by Acid_Snake » Sat Mar 21, 2015 11:55 am

It'll get done eventually, all that's require is to remove PSP specific code and maybe update/add some patches.
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Re: Porting ARK to PS1 exploits

Post by Acid_Snake » Sat Mar 21, 2015 11:53 pm

Acid_Snake wrote:It'll get done eventually, all that's require is to remove PSP specific code and maybe update/add some patches.
Scratch that. It's getting done, and progress is nice and smooth.

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Re: Porting ARK to PS1 exploits

Post by JaxxBlaxx » Sun Mar 22, 2015 4:48 am

Acid_Snake wrote:
Acid_Snake wrote:It'll get done eventually, all that's require is to remove PSP specific code and maybe update/add some patches.
Scratch that. It's getting done, and progress is nice and smooth.
Nice! Would it be possible to expect its release before the next firmware update by any chance ;) ?

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Re: Porting ARK to PS1 exploits

Post by qwikrazor87 » Sun Mar 22, 2015 4:50 am

JaxxBlaxx wrote:Nice! Would it be possible to expect its release before the next firmware update by any chance ;) ?
It's for the 3.18 PS1 exploits, so it doesn't matter whether or not it's released before or after the next firmware update.
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reprep
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Re: Porting ARK to PS1 exploits

Post by reprep » Sun Mar 22, 2015 11:32 am

Acid_Snake wrote:
Acid_Snake wrote:It'll get done eventually, all that's require is to remove PSP specific code and maybe update/add some patches.
Scratch that. It's getting done, and progress is nice and smooth.
that's good.

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Re: Porting ARK to PS1 exploits

Post by haxxey » Sun Mar 22, 2015 1:31 pm

This is great news!
We are such stuff as dreams are made on, and our little life is rounded with a sleep.

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Re: Porting ARK to PS1 exploits

Post by darkado34 » Mon Mar 23, 2015 8:58 am

Anything for us filthy 3.36 peasants? :D

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Re: Porting ARK to PS1 exploits

Post by The Z » Mon Mar 23, 2015 9:16 am

darkado34 wrote:Anything for us filthy 3.36 peasants? :D
qwikrazor87 wrote:
JaxxBlaxx wrote:Nice! Would it be possible to expect its release before the next firmware update by any chance ;) ?
It's for the 3.18 PS1 exploits, so it doesn't matter whether or not it's released before or after the next firmware update.
A few posts above yours...
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White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

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Re: Porting ARK to PS1 exploits

Post by darkado34 » Tue Mar 24, 2015 11:00 am

Saw that post but didn't quite understand it. Does that mean only on 3.18 and lower or it's for 3.18 exploit games regardless of which fw you use?

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