fate6 wrote:The menus have zero impact on what ARK is compatible with and in fact other than UI they are all almost exactly the same.
Sorry but i dont agree, ARK with it own PROshell can't even load some of my CSO for example my Young Thor CSO.
when i press start ARK crashes! but if i add a new menu like Pymenu or Menu 138 my cso loads normally without
having ARK craching on me. now if its like you said my Young Thor cso would be loading normally from the Proshell
one thing is not, is crashing giving error, how come ARK + PYmenu = loads Young thor.cso just fine! is because the
menu fixes whatever crappy loader ARK is using,by the way everyone says Pymenu is useless sorry but i don't find
it useless is a pretty awesome menu.
Both of you are right and wrong at the same time.
A menu shouldn't THEORETICALLY have an impact on compatibility, and it doesn't really (like fate6 says) as the menu is nothing but a frontend, BUT when it comes to EBOOTS and ISO/CSO there are certain things that need to be taken into consideration that is done by the menu instead of the CFW. One prime example is the infamous Prometheus-patched games. These games are ISO/CSOs that have been patched to work on 5.XX firmwares and consist of two EBOOTS: EBOOT.BIN, which is the patched version, and EBOOT.OLD, which is the original version. It is obvious that the patched eboot will not work on moder firmwares, so you have to load the original eboot, but the CFW itself doesn't check for the existance of an EBOOT.OLD, the menu simply tells it to load a file and CFW responds, this basically means that if the menu fails to identify the existance of an EBOOT.OLD, it will attempt to load the Prometheus-patched eboot and therefore crash. IIRC proshell doesn't check for EBOOT.OLD, while most (if not all) other menus do (I for once know that pyMenu, 138Menu and arkMenu do as I've created them except for 138Menu, which I have reused code from).
Edit: I didn't know people still used pyMenu, I stopped developing for it a long time ago in favor of arkMenu as I thought people didn't care for pyMenu anymore, but maybe it was because pyMenu 0.4 was VHBL-only. As a matter of fact there is an alpha version of pyMenu 0.5 that I never finished or released as I was more interested on making arkMenu.