Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
#350346 by Acid_Snake
Mon Jun 02, 2014 12:42 am
This is the official thread for betatesting ARK-2, an updated and reworked version of ARK eCFW for the Vita.
THIS IS NOT A NEW KERNEL EXPLOIT, although we might release a new one if we get too happy with the results.

To install ARK:
Download the bellow archive and extract its contents into the savedata of your game. Copy the savedata and trigger the exploit.
That's it! no need to recompile anything, ARK should work right out of the box with most exploits, although it may fail with some as we're still in a very early experimental stage.

When providing test results please include the following:
- what firmware version you're on
- what game you're using
- what menu you're using
- where it crashed (what homebrew, iso, etc)
- any other useful information

Download:
ARK 2 testing version 11

Changelog (version 10)
- support for up to firmware 3.18
- comes with arkMenu

Credits:
- original developers: coldbird, hrimfaxi, neur0n and wth
- maintainers: Acid_Snake and qwikrazor87 (when he used to be a cool guy)
- ARKMenu:
----- Acid_Snake: most of the menu
----- DS_Marine: fire and tetris effects
----- GUIDOBOT: some code and assests borrowed from 138Menu
----- Coldbird: FTP app (itself gotten from pspftpd)
----- xerpi: graphics library
----- hrydgard (from PPSSPP): borrowed code for PMF and AT3
----- qwikrazor87 (when he wasn't an *****): fast ISO and CSO code in pyMenu (I ported it over to C++) and DATA.PKG code
----- GodmanGen: main theme
----- Sorry if I have forgotten someone.
- special thanks to SMOKE, josh_axey, orion90, gdljjrod, codestation and probably others.
- BUY ME A BEER!
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#350348 by Alpmaster
Mon Jun 02, 2014 12:50 am
Cool thanks i am going to try it out now friend =D
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#350349 by Joel16
Mon Jun 02, 2014 12:59 am
Hey Acid, I know this is for the Vita, but since it runs as a PSP emu, is it possible to run it on a PSP?
#350351 by Acid_Snake
Mon Jun 02, 2014 1:03 am
Alpmaster wrote:Cool thanks i am going to try it out now friend =D

sorry I uploaded an incorrect file (an older build with many bugs), please download the one I just uploaded

sauske_firekid wrote:Hey Acid, I know this is for the Vita, but since it runs as a PSP emu, is it possible to run it on a PSP?

there's some Vita specific code, so it won't work on a PSP
#350353 by Joel16
Mon Jun 02, 2014 1:07 am
Acid_Snake wrote:Hey Acid, I know this is for the Vita, but since it runs as a PSP emu, is it possible to run it on a PSP?
there's some Vita specific code, so it won't work on a PSP


Anyway to port it onto PSP? My psp will feel somewhat updated with this lol.
I don't think the source is available is it, If I'm correct coldbird handed it to you and TN?

Edit: Fixed broken quote >-<
#350355 by qwikrazor87
Mon Jun 02, 2014 1:10 am
sauske_firekid wrote:Anyway to port it onto PSP? My psp will feel somewhat updated with this lol.
I don't think the source is available is it, If I'm correct coldbird handed it to you and TN?

ARK is pretty much PRO CFW for the Vita.
ARK won't work on the PSP unless you update it with patches specifically for your PSP model, and you'll need more patches for the PSP, (VSH patches, etc.), so it's not worth the hassle.
#350356 by Joel16
Mon Jun 02, 2014 1:21 am
qwikrazor87 wrote:
sauske_firekid wrote:Anyway to port it onto PSP? My psp will feel somewhat updated with this lol.
I don't think the source is available is it, If I'm correct coldbird handed it to you and TN?

ARK is pretty much PRO CFW for the Vita.


Yeah I knew that, and that's why I was hoping to get it ported to PSP.

qwikrazor87 wrote:ARK won't work on the PSP unless you update it with patches specifically for your PSP model, and you'll need more patches for the PSP, (VSH patches, etc.), so it's not worth the hassle.


Oh well, alrighty then. Good to see the vita making some progress, nice work you two. :)
#350369 by Orion90
Mon Jun 02, 2014 8:36 am
With exploits "Arcade Darts" and "Jewel Keepers", both on ofw 2.60, does not work

With Artcade Darts, when I start the exploit gets stuck on the "Starting" and after the crash PSPemu

With Jewel Keepers, when I start the exploit exits the screen that says "Starting, Scan Failed"

But I wonder why, since with older versions ARK was started on Arcade Darts.
#350372 by Acid_Snake
Mon Jun 02, 2014 9:58 am
Orion90 wrote:With exploits "Arcade Darts" and "Jewel Keepers", both on ofw 2.60, does not work

With Artcade Darts, when I start the exploit gets stuck on the "Starting" and after the crash PSPemu

With Jewel Keepers, when I start the exploit exits the screen that says "Starting, Scan Failed"

But I wonder why, since with older versions ARK was started on Arcade Darts.

please try the new uploaded file

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