Anybody know why that could be? Or how to fix it?
[Release] Vita Plugin Manager for ARK
- Theredbaron
- Posts: 457
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Re: [Release] Vita Plugin Manager for ARK
For some reason this isn't doing anything for me. It can read how I have it set up now, add new ones, ect, but it can't turn anything on.
Anybody know why that could be? Or how to fix it?
Anybody know why that could be? Or how to fix it?
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- Acid_Snake
- Retired Mod
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Re: [Release] Vita Plugin Manager for ARK
let me guess, you have a plugins.txt like this:
VPM uses this:
try deleting plugins.txt and let VPM create for you, after that adding the plugins with the Add function is easy
Code: Select all
umdemu,ms0:/blabla,1Code: Select all
umdemu,ms0:/blabla,on
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eighthdayregret
- Posts: 320
- Joined: Tue Sep 06, 2011 6:39 am
Re: [Release] Vita Plugin Manager for ARK
Digging both your plugin manager and pyMenu. Keep up the good work.
As far as removing the Wololo text from the script file, I'm assuming you'd just delete that entire line under "elif use_splash == False:," right?
So it'd look like this?
Sorry if you don't want bits of your script posted here, I'll delete it, if you prefer. I'm just curious.
I don't care about this for load times or anything like that, I'm more interested in a cleaner looking boot of pyMenu.
I love Wololo, don't get me wrong, but I'd just prefer a blank screen over any kind of splash.
As far as removing the Wololo text from the script file, I'm assuming you'd just delete that entire line under "elif use_splash == False:," right?
So it'd look like this?
Code: Select all
def show_loading():
# Show the splashscreen
fnt2 = psp2d.Font("font2.png")
scr2 = psp2d.Screen()
def load():
if use_splash == True:
load_img = psp2d.Image("load.png")
fnt2.drawText(load_img, 270, 50, "WOLOLO.NET")
scr2.blit(load_img)
elif use_splash == False:
alt_load = psp2d.Image(480, 272)
alt_load.clear(psp2d.Color(0,0,0))
scr2.blit(alt_load)
scr2.swap()
load()
show_loading()I don't care about this for load times or anything like that, I'm more interested in a cleaner looking boot of pyMenu.
I love Wololo, don't get me wrong, but I'd just prefer a blank screen over any kind of splash.

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- Acid_Snake
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Re: [Release] Vita Plugin Manager for ARK
that should do it, although I recommend commenting the code instead of removing it, by adding a # like this:
that way if it fails you can always revert back by removing the #
Code: Select all
#fnt2.drawText(load_img, 270, 50, "WOLOLO.NET")it's open source code, you can post it anywhereeighthdayregret wrote:Sorry if you don't want bits of your script posted here, I'll delete it, if you prefer.
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eighthdayregret
- Posts: 320
- Joined: Tue Sep 06, 2011 6:39 am
Re: [Release] Vita Plugin Manager for ARK
Cool, thanks, man. I appreciate the info.

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- Theredbaron
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Re: [Release] Vita Plugin Manager for ARK
Actually, I had it the "right" way for ARK, ie "on".Acid_Snake wrote:let me guess, you have a plugins.txt like this:VPM uses this:Code: Select all
umdemu,ms0:/blabla,1try deleting plugins.txt and let VPM create for you, after that adding the plugins with the Add function is easyCode: Select all
umdemu,ms0:/blabla,on
However, I added the prx with your app, and it can now change it on and off. Just for some reason not with those I added on my computer and copied over. Music.prx still isn't working it seems, but at least it turns on now.
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- Acid_Snake
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Re: [Release] Vita Plugin Manager for ARK
yeah I think the library I use for music takes over the entire sound thread and crashes if there is another one already running, maybe I can add an option to disable sound at all
Re: [Release] Vita Plugin Manager for ARK
I was wondering if I was doing something wrong when adding the Plugin Manager to ARK, when I open it numblast crashes. Any ideas?
- Acid_Snake
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Re: [Release] Vita Plugin Manager for ARK
What do you mean you are adding the plugin manager to ark? The plugin manager is installed as any other homebrew.
-
cojuangcorp
- Posts: 11
- Joined: Tue Feb 10, 2015 6:38 am
Re: [Release] Vita Plugin Manager for ARK
Acid_Snake wrote:Yet again, I'm here to release something. This time it's a very simple, yet powerful plugin manager for ARK, I call it Vita Plugin Manager.
Description:
VPM is a plugin manager dedicated for ARK that allows you to enable/disable plugins, change their mode, duplicate them and add new plugins, amongst other things.
Screenshot: Controlls:
- Cross: enable or disable a plugin
- Circle: remove plugin from plugins.txt or delete the plugin
- Square: change the plugin's mode between umdemu, pops or game
- Triangle: duplicate the plugin (does not make a copy of the plugin itself), this is useful for plugins that work in more than one mode.
Functions:
- Add: open a file browser that lets you browse the entire ms0 where you can select a .prx file that will be added to plugins.txt
- Save and Exit: save the plugins.txt file and exit VPM
- Discard and Exit: discard all changes done and exit VPM
Download:
http://www.mediafire.com/?sccgsawvqe8t9tt
Post any bugs you may find and the corresponding pytrace.txt file
Note: if you find any problems with this, first try deleting PLUGINS.TXT file itself and let VPM create it
can you try re uploading this plugin? cant seem to download from the old link thank you
