Advertising (This ad goes away for registered users. You can Login or Register)

Does ARK eCFW 2.02 UNO exploit support Pro-online?

Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
GreeNinja
Posts: 7
Joined: Sun Dec 09, 2012 6:33 am

Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by GreeNinja » Sat Jan 12, 2013 5:52 pm

anyone confirm to run the Pro-online plugin while playing PSP ISO games?
Advertising
PS Vita = FW 2.02 running UNO Exploit
PSP 2000 = CFW 6.60 ME

thunderz1337
Posts: 72
Joined: Sun Dec 02, 2012 6:49 pm

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by thunderz1337 » Sat Jan 12, 2013 7:32 pm

not even sure how to add plugins -.-
Advertising

wolframio
Posts: 675
Joined: Tue Mar 08, 2011 2:32 am

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by wolframio » Sun Jan 13, 2013 7:18 am

why you dont try it?

How do I add / enable PRX plugins?
1.Copy the required PRX files into your PSP Emulator.
2.Create a plugins.txt file in your ARK Savedata Folder.
3.Add one (or more) lines for your plugin to plugins.txt; examples below:
◦umdemu,ms0:/blabla/plugin.prx,1
◦pops,ms0:/blabla/plugin.prx,1
◦game,ms0:/blabla/plugin.prx,1


EXAMPLE with PSP HUD.
i create a file called PLUGINS.TXT, then put this lines on it:

umdemu,ms0:/seplugins/hud.prx,1
pops,ms0:/seplugins/hud.prx,1
game,ms0:/seplugins/hud.prx,1

User avatar
taiyaki04
Posts: 492
Joined: Sun Jul 08, 2012 10:41 am
Location: investigating the Ethereal Horizon with the wielder of Jao Shingan

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by taiyaki04 » Sun Jan 13, 2013 11:34 am

if ark uses more ram, it can run with pro online...

as far as i know, this is because the emulated psp on the vita has 32 mb ram, while pro online needs 64 mb ram(which psp2000,3000 and go<i think> has)...
i hope K-on! will have a season 3. if that happens, i will cry my heart out with happiness
devices
PSP 2000 fully hackable - 6.60 me 1.6+pro-c
PSVita 3.01 3g/wifi
PSVita 1.81 wifi urbanix tn-c

User avatar
Acid_Snake
Retired Mod
Posts: 3099
Joined: Tue May 01, 2012 11:32 am
Location: Behind you!

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by Acid_Snake » Sun Jan 13, 2013 11:54 am

pro online was created by coldbird -> coldbird left -> no pro online
we are missing both pro online and psx with sound because of sam jordam

User avatar
taiyaki04
Posts: 492
Joined: Sun Jul 08, 2012 10:41 am
Location: investigating the Ethereal Horizon with the wielder of Jao Shingan

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by taiyaki04 » Sun Jan 13, 2013 12:13 pm

oh yeah, ark was released by VF, not by CB... but aren't they on the same pro team??? or some individual works are not meant to be shared if they don't want to??? or does it really depend on which scene each of everyone of the team is on??? (like CB leaving the vita scene, but still on the psp<i think i read somewhere he wants to create his own game on the psp, that is why i think he is still in the psp scene> while VF is on vita and psp<i'm assuming this>)
i hope K-on! will have a season 3. if that happens, i will cry my heart out with happiness
devices
PSP 2000 fully hackable - 6.60 me 1.6+pro-c
PSVita 3.01 3g/wifi
PSVita 1.81 wifi urbanix tn-c

User avatar
Acid_Snake
Retired Mod
Posts: 3099
Joined: Tue May 01, 2012 11:32 am
Location: Behind you!

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by Acid_Snake » Sun Jan 13, 2013 1:29 pm

they are all in the same team (VF, CB, neur0n, wth, etc) and they all worked together for this, but pro online itself was done by coldbird. Coldbird found a way to get some extra 4mb ram that could make pro online available to psp 1000 and vita users, but like I said, he left

User avatar
SeongGino
Posts: 292
Joined: Fri Jun 08, 2012 11:59 pm
Location: Jersey, Jersey; US of A.
Contact:

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by SeongGino » Sun Jan 13, 2013 1:48 pm

If something related to CB doesnt work, just blame Sam.

**** little kid. It was like he had a master plan or something. Cant someone go back to the past and prevent him from doing this? :) :P :)
I'm just your average Seong. Move along, nothing to see here...

musashiro
Posts: 130
Joined: Sat Jan 21, 2012 8:24 am

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by musashiro » Sun Jan 13, 2013 2:03 pm

SeongGino wrote:If something related to CB doesnt work, just blame Sam.

**** little kid. It was like he had a master plan or something. Cant someone go back to the past and prevent him from doing this? :) :P :)
That would elicit a paradox. If someone was able to do so, he/she wouldn't have any reason to do travel in the first place.. hahaha...

GreeNinja
Posts: 7
Joined: Sun Dec 09, 2012 6:33 am

Re: Does ARK eCFW 2.02 UNO exploit support Pro-online?

Post by GreeNinja » Sun Jan 13, 2013 5:20 pm

wolframio wrote:why you dont try it?

How do I add / enable PRX plugins?
1.Copy the required PRX files into your PSP Emulator.
2.Create a plugins.txt file in your ARK Savedata Folder.
3.Add one (or more) lines for your plugin to plugins.txt; examples below:
◦umdemu,ms0:/blabla/plugin.prx,1
◦pops,ms0:/blabla/plugin.prx,1
◦game,ms0:/blabla/plugin.prx,1


EXAMPLE with PSP HUD.
i create a file called PLUGINS.TXT, then put this lines on it:

umdemu,ms0:/seplugins/hud.prx,1
pops,ms0:/seplugins/hud.prx,1
game,ms0:/seplugins/hud.prx,1

Could you make a Video Tutorial for installing the ARK Plugins. ( I have been trying many times and still fail )
PS Vita = FW 2.02 running UNO Exploit
PSP 2000 = CFW 6.60 ME

Post Reply

Return to “ARK”