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Use Other Menu's For ARK eCFW ?

Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
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vitasav
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Use Other Menu's For ARK eCFW ?

Post by vitasav » Sat Jan 12, 2013 5:02 pm

can someone tell me how ?

i'm really not a big fan of ymenu, i would prefer to use tn's or maybe the xmb like one...


thanks.
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Re: Use Other Menu's For ARK eCFW ?

Post by hgoel0974 » Sat Jan 12, 2013 5:05 pm

install other menus just like how you would install it in eCFW
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Re: Use Other Menu's For ARK eCFW ?

Post by wth » Sat Jan 12, 2013 5:31 pm

For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation

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Re: Use Other Menu's For ARK eCFW ?

Post by hgoel0974 » Sat Jan 12, 2013 6:17 pm

wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?
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Re: Use Other Menu's For ARK eCFW ?

Post by wth » Sat Jan 12, 2013 6:23 pm

hgoel0974 wrote:
wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?
yeah, their API have differences, so they require dedicated builds

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Re: Use Other Menu's For ARK eCFW ?

Post by hgoel0974 » Sat Jan 12, 2013 6:24 pm

wth wrote:
hgoel0974 wrote:
wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?
yeah, their API have differences, so they require dedicated builds
So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?
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Re: Use Other Menu's For ARK eCFW ?

Post by wth » Sat Jan 12, 2013 6:27 pm

hgoel0974 wrote:So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?
you should ask Acid_snake for the python way details, but I posted the Ark menu-sdk just before release on my yMenu svn : https://code.google.com/p/ymenu/source/detail?r=42
The implementation differences lie in my YLaunch C++ class

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Re: Use Other Menu's For ARK eCFW ?

Post by hgoel0974 » Sat Jan 12, 2013 6:33 pm

wth wrote:
hgoel0974 wrote:So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?
you should ask Acid_snake for the python way details, but I posted the Ark menu-sdk just before release on my yMenu svn : https://code.google.com/p/ymenu/source/detail?r=42
The implementation differences lie in my YLaunch C++ class
Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)
EDIT: So which files belong to the ARK-menu-sdk? Only YLaunch?
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Re: Use Other Menu's For ARK eCFW ?

Post by wth » Sat Jan 12, 2013 6:41 pm

hgoel0974 wrote:Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)
EDIT: So which files belong to the ARK-menu-sdk? Only YLaunch?
You're welcome. Nice, indeed C++ is nothing hard imho, but python is indeed way faster to implement :)
Well, the sdk itself is only pspsystemctrl_user_ark.h and libpspsystemctrl_user.a files. YLaunch is merely the class I used the api in :)

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Re: Use Other Menu's For ARK eCFW ?

Post by hgoel0974 » Sat Jan 12, 2013 6:44 pm

wth wrote:
hgoel0974 wrote:Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)
EDIT: So which files belong to the ARK-menu-sdk? Only YLaunch?
You're welcome. Nice, indeed C++ is nothing hard imho, but python is indeed way faster to implement :)
Well, the sdk itself is only pspsystemctrl_user_ark.h and libpspsystemctrl_user.a files. YLaunch is merely the class I used the api in :)
Thanks!
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