i'm really not a big fan of ymenu, i would prefer to use tn's or maybe the xmb like one...
thanks.
So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
yeah, their API have differences, so they require dedicated buildshgoel0974 wrote:So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?wth wrote:yeah, their API have differences, so they require dedicated buildshgoel0974 wrote:So you mean that there is some difference between the TN-C and ARK yMenus? and we can't just launch another one? and instead we have to port it?wth wrote:For that we'd need TN to port his menu, and about neur0n's vMenu well still need his approbation
you should ask Acid_snake for the python way details, but I posted the Ark menu-sdk just before release on my yMenu svn : https://code.google.com/p/ymenu/source/detail?r=42hgoel0974 wrote:So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?
Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)wth wrote:you should ask Acid_snake for the python way details, but I posted the Ark menu-sdk just before release on my yMenu svn : https://code.google.com/p/ymenu/source/detail?r=42hgoel0974 wrote:So, that means that if I wanted to run XMBMenu on ARK I would have to make changes to it? If so what changes?
The implementation differences lie in my YLaunch C++ class
You're welcome. Nice, indeed C++ is nothing hard imho, but python is indeed way faster to implementhgoel0974 wrote:Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)
EDIT: So which files belong to the ARK-menu-sdk? Only YLaunch?
Thanks!wth wrote:You're welcome. Nice, indeed C++ is nothing hard imho, but python is indeed way faster to implementhgoel0974 wrote:Thanks, that is all I needed. The present public beta is in python but I have re-coded my entire menu into C++ (turns out, it isn't sooo hard)
EDIT: So which files belong to the ARK-menu-sdk? Only YLaunch?
Well, the sdk itself is only pspsystemctrl_user_ark.h and libpspsystemctrl_user.a files. YLaunch is merely the class I used the api in