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(TNV-11) Problems playing djmaxp3
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Codystar55
- Posts: 2
- Joined: Thu Oct 15, 2015 5:34 pm
(TNV-11) Problems playing djmaxp3
So after searching and searching i finally got my 3.55 ps vita running dj max portable three (had to switch from ark2 to tnv11) but now when i play it works fine until about the 2nd song or sometimes the first the sound effects glitch out and eventually the video literally "fizzles" out
Re: (TNV-11) Problems playing djmaxp3
I believe that this is an anti-piracy measure created by the original creators of DJMAX. When starting, it scans for CFW files and ISOs. When found, it sets itself to do either of these payloads:
1. Not run, at all
2. What you described above
There is no way to prevent this without finding a patch online or trying another version of DJMAX, assuming you own it.
1. Not run, at all
2. What you described above
There is no way to prevent this without finding a patch online or trying another version of DJMAX, assuming you own it.
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Re: (TNV-11) Problems playing djmaxp3
Yeah, I played all DJMP games and its quite hard to run them.
I believe you are running a clean ISO and like the poster said above me, its an anti-piracy measure.
There exist prx-plugins to disable that but they don't seem to work with the current tn-v.
I've got a self-dumped, self-patched DJMP3 (with official v1.01 patch) and I did use prometheus to inject a hacked eboot.bin. It worked with PSV <3.20 and the kernel-exploits, but now the iso doesnt start and crashes with a black screen.
I think the best solution is to play it on pc with a psp-emulator... I think nobody will try to port those anti-piracy-plugins to the new tn-v. Simply there are not enough games which use such mechanisms.
I believe you are running a clean ISO and like the poster said above me, its an anti-piracy measure.
There exist prx-plugins to disable that but they don't seem to work with the current tn-v.
I've got a self-dumped, self-patched DJMP3 (with official v1.01 patch) and I did use prometheus to inject a hacked eboot.bin. It worked with PSV <3.20 and the kernel-exploits, but now the iso doesnt start and crashes with a black screen.
I think the best solution is to play it on pc with a psp-emulator... I think nobody will try to port those anti-piracy-plugins to the new tn-v. Simply there are not enough games which use such mechanisms.
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Codystar55
- Posts: 2
- Joined: Thu Oct 15, 2015 5:34 pm
Re: (TNV-11) Problems playing djmaxp3
Yeah i just figured this out yesterday but i need .ppf patches to run the games, i got fever working as i found the correct patch but i cant find a patch for p3 anywhere, anybody have it?
Also i found a tutorial for a manual patch, but it requires me to decrypt an eboot.bin i think using prxdecryptor but i cant get it to run on my vita
Also i found a tutorial for a manual patch, but it requires me to decrypt an eboot.bin i think using prxdecryptor but i cant get it to run on my vita
