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Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
ordi
Posts: 248
Joined: Sat Dec 29, 2012 6:53 pm
Location: Germany

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by ordi » Sun Jun 28, 2015 12:46 am

Hm, I can't find the TN-V10 files either on the internet, but iirc only FLASH0.TN and TN.BIN are the TN-V files.
So yeah, you can try to replace these two files http://www.mediafire.com/download/qzv08 ... tn-v10.zip
I'm not sure if this works though. :/
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iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Sun Jun 28, 2015 8:47 am

Nope, just a gray screen :(
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iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Sun Jun 28, 2015 1:02 pm

Ok I'm out of ideas now :(
I've seen people with 3.20 PSTVs running TN-V10 through 3.18 compatible games, lile Patapon 1 for example.
I looked into like 10 different games if there is any difference vor "TN.BIN" and "FLASH0.TN" across each of them and they are 1:1 mathing in their checksums.

So I looked again at how TN_Vxx gets executed and looks like this.

Savegame exploits -- load --> "H.BIN" -- loads --> "TN.BIN" -- does stuff with --> "FLASH0.TN".

So if every game have "TN.BIN" and "FLASH0.TN" in common and the files for TN-V10 actually seem to work for other people on 3.20, I would just need a way to execute them correct? Which I have, because with the TN-V11 files and the Numblast exploit for 3.36 (and below according to the exploit chart from The Z!) I would just need to replace "TN.BIN" and "FLASH0.TN" from TN-V10 into TN-V11 and exploit the game.

But nope :/ instead of falshing grey and green (and going into the recovery) it just stays grey and that's it. But it doesn't freeze, I can quit out of this screen and close Numblast.

I also rechecked my 660.PBP like 10 times if I didn't downloaded the PBP for the PSP Go by accident, but they all match in checksum so this puts another unknown out of the equation.

I'm lost from this point on :( I realy don't know what else this might be and what I'm doing different than the others.
My best bet is that "TN.BIN" does some kind of OFW check on the Vita? Because there is one guy who got it to work after updating to his PSTV to 3.30 (which is no option form e because I want to use TN-X (which works btw!)).

The only thing that might be different now, is that I'm using a Dual Shock 4? :D At this point it could be anything for me, so I'm going to try it with a Dual Shock 3, but I doubt that this is it, because TN-X work w/o a problem.

Do we have anyone around here who knows how the exploits work? Does "H.BIN" setup something in RAM for "TN.BIN" ?

Regards,
iCEQB

iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Sun Jun 28, 2015 8:30 pm

I tried to put the 138MenuL4 (for ARK) as my "RECOVERY.PBP" into the TN-V savefolder and see what happens.
It launches, but from there on I can't launch an ISO, it just stays at the same blackscreen like the XMB ... maybe another hint of what might be broken?

It also seems like "H.BIN" is indeed setting something up in RAM for the next executeable.
I downloaded qwikrazors ARKv2 + 138MenuL4 pack for Numblast on 3.36 and installed it onto my PSTV.
After launching Numblast, it just stays at the grey screen but doesn't freeze.

So I looked at what this "H.BIN" does and saw that it loads "ARK.BIN" from the KEXPLOIT folder that came with the pack.

My idea was to use the "H.BIN" from TN-V11 which seemed to work and rename "ARK.BIN" into "TN.BIN" and see what it does.
After launching Numblast with this setup, 138Menu tried to launch but it crashes the PSTV ... it just stays at "Starting..." and that's it :(

So seeing as "H.BIN" does indeed something else important other than "just" loading the next executeable, I start to think that maybe the "H.BIN" for TN-V11 does something wrong in RAM ???

There are 3 people who got it to work:

1) The first two guys got TN-V11 via Numblast to work on a 3.18 Vita.
2) The second guy got it to work after updating his PSTV to 3.30.

Nobody managed to get it to execute on 3.20.

Maybe there is something different in ePSP RAM for OFW 3.18 and 3.20 ?
Strange thing is, that TN-V10 for example does work with (let's say) Patapon 1 on PSTV OFW 3.20 :?: :?: :?: :?: :?:

But combining my working "H.BIN" from the TN-V11 pack and "TN.BIN" + "FLASH0.TN" from TN-V10 also doesn't work, I just freezes at a grey screen ... which again draws my attention to some RAM corruption from my "H.BIN" ??

I'll try to contact qwikrazor as he is the one who released the 3.3.6 Numblast exploit iirc ?

I hope someone else still got some ideas!

Regards,
iCEQB

iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Wed Jul 01, 2015 3:29 pm

This just doesn't want to work :(
I now even tried switching system languages, as I remember a bug with another exploit where this caused a stall in execution.
Out of desperation I even changed my controller from DualShock 4 to 3, because of (maybe?) from button mappings ... because at this point it could be anything for me.
And yes, I also formatted my memory card, twice!

Now that zload is back online I also tried TN-C and ARKv2 for Numblast 3.36, but tose already crash at a grey screen.
Only Numblast with TN-V11 for 3.36 let's me launch the Recovery Menu :(

I still suspect the H.BIN file, so I hope sombody understand how these work and can maybe think of something feasable there ?

Regards,
iCEQB

EDIT: Now I also tried it w/o the ethernet cable and USB cable (for the controller) plugged in the hope that somethike that messed up the ePSP when it comes to a connected USB device or WiFi connectivity tunneled through an ethernet cable, but no, still the same problem.

I also tried to launch everything from the internal 1GB storage, but also just a blackscreen.
So it can't be me or my setup anymore.

Is there anyone around here who got it to work with Numblast on 3.20 ?
All I can think of now apart from the H.BIN might be the 6.60 installation, that this is maybe f'd up with TN-V11 ? But on the other hand, a lot of people probably made fresh isntallations using TN-V11, so it should have come up before.

My money is still on the H.BIN.

ordi
Posts: 248
Joined: Sat Dec 29, 2012 6:53 pm
Location: Germany

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by ordi » Wed Jul 01, 2015 3:42 pm

Why do you insist so much on using the Numblast exploit anyway?
Go! Sudoku costs only 3,99€, a TN-V bubble is even free. Choosing any of these two options would at least be less stressful than finding a solution for your problem...

iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Thu Jul 02, 2015 11:18 am

Of course I can use a bubble and yes of course I can buy another game.
But I bought Numblast, because it already does what a bubble would do w/o wasting any space.
And it was supposed to be compatible to OFW 3.36 and below according to the exploit chart by The Z.
So I went for it and now it's not working. What I try to do here is to make the devs notice an obvious bug which causes the software not to work as intended.
What's so wrong about it?

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reprep
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Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by reprep » Thu Jul 02, 2015 12:00 pm

TN-V works totally fine from a bubble on my 3.20 PSTV. Yours might be an issue with game compatibility.

iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Thu Jul 02, 2015 12:05 pm

As I said, the game is compatible and the exploit triggers everytime, but there is something wrong with H.BIN for Numblast and OFW 3.20.

iCEQB
Posts: 57
Joined: Thu Jan 16, 2014 3:54 pm

Re: Blackscreen on PSTV - TN-V11 - 3.20 - Numblast

Post by iCEQB » Thu Jul 02, 2015 4:28 pm

Ok, now out of curiosity, I installed a TNV bubble, and quess what ..... it's not working.
The only thing different now is, that the grey and green screens are flashing faster.
But apart from that, it's the same thing, TN-V11 blackscreens upon booting XMB and TN-V10 flashes a grey screen (and before flashing the green screen) it just draws a black bar on the grey screen and stays there forever.

So I guess the bad news is, that it still doesn't work.
Good news is, my theory about the H.BIN file might now be wrong.

So what else might that be now?? What could cause this behaviour ?

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