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Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Thu Mar 19, 2015 10:07 pm
by dmaskell92
You should implement a "popsplugin" folder capable of loading plugins from a .txt file. I don't know if that's possible however. I saw your note on incorrect screen size. I love it though. Great work.

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 1:46 am
by deckardbr
Has anyone figured out the "cannot access memory card" error on Moto X?

The previous exploit worked fine and I have TN-X and the exploit save transferred via CMA. Not sure what to do.

Edit: You must re-compress your ps1 games from compression 0 to compression 9. Fixes the memory card error in Moto X

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 3:38 am
by mindglitch
so just to clarify, the memory deleter thing hidden in tn-x is only present in the watermark-less revision? i used v2 from qwikrazor but now the game crashes when i go back to tn-x menu. is the very first initial release safe to use? i dont take screenshots so the watermark is of no concern to me. thanks guys!

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 4:52 am
by jhuebert95
@mindglitch qwik's v2 does not have the "Z Virus" (see what I did there? ;D) however is it still buggy as ****. When returning to the tn-x menu you need to be über careful. Make sure you press left trigger + select at EXACTLY the same time. If it's off even a little the whole thing will crash on you. At least it does for me, and you too appearantly. Hopefully it'll be updated for 144x80 icons, at3, and pmf support in the future. As well as improved stability. I have high hopes :D

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 10:55 am
by JamX
I have a question.

I have 2 Vitas; One is 3.18 with TN-V and one is with latest firmware 3.36
If I buy any 1 of PS1 exploit game, lets say XS Moto on PSN Store using my 3.36 device and then use CMA to transfer it to PC, will I be able to transfer the game to my 3.18 Vita so I can use this exploit? Does it have any new licensing issue or fixed compatibility or something since I bought and transfer using newer firmware devices.

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 4:30 pm
by jhuebert95
@JamX nope there isn't any new licensing or anything. It will work just fine :)

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 5:14 pm
by miluthui
Gojispit wrote:I should have specified. The buttons not working are fast forward save state and the like. Also the sound is horrible. TN-V has the same exact sound as the TN-X. I know it is something on my end. But not sure what. It is almost like I am still using TN-V to run the game. But have the TN-X menu. Oh the game in question is Super Robot Wars Alpha.
Hey how did u get Super Robot Wars Alpha to work? cause I also have Super Robot Wars Alpha but when I run it through TN-X I always get (E-fffffffff) error :?

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 6:21 pm
by Trigon
How can i get cwcheat to work? I have already cwcheat working on TN-V. But i have to deactivate the cwcheatpops Plugin Else i get the Blue Screen of Death!
Have someone a working cwcheat on TN-X ?

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 7:47 pm
by jhuebert95
@Trigon I'm running the latest CWCheat (2.3 I think?) and it works amazingly in TN-X, but whenever I use it in TN-V or ARK with a PSP game it loads up just fine but when I try to select the cheat list it just blacks everything out. What version are you using?

Re: [RELEASE] CEF TN-X for 3.00-3.20

Posted: Fri Mar 20, 2015 8:33 pm
by Mercenary09
Dang. Tekken 2 is on sale. Good for people that are missing out on game and want it for $0.96. Assuming it can still be transferred. Makes me kind of feel silly grabbing XS Moto recently.