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"universal" TN-V10 loader v3

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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qwikrazor87
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Re: "universal" TN-V10 loader v2

Post by qwikrazor87 » Mon Sep 15, 2014 7:21 am

Added v2 for those who are having issues, if v1 works for you then you don't need v2.

@Blankets_McGee
As long as your exploit has a binloader setup then you can throw these files in and it should work.
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Blankets_McGee
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Re: "universal" TN-V10 loader

Post by Blankets_McGee » Mon Sep 15, 2014 7:25 am

dboyz wrote:
Blankets_McGee wrote:
so if that's the case then we are all now exploit hunters if i understand correctly? plugging the loader and trying each game we own? so then would the activation process for each game be the same i.e. load save game, press any button. or would we have to configure the loader to the specific game we are trying?
I'm sorry, I think you got it wrong, this is basically a universal key to reach the leaked Kxploit but then to access it we need usermode exploits. So no usermode exlpoit will render nothing on this loader.
so we can't find our own games that load TN-V instead of say gladiators or armored core with this file? we would have to still go through the whole buffer overflow process and what not?
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FusionAxis
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Re: "universal" TN-V10 loader v2

Post by FusionAxis » Mon Sep 15, 2014 7:26 am

anyone get this working with patapon 1. i have the files and 660.PBP in the save data folder transfered it over but when i press continue and load save data while holding R it just goes into the game?

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Blankets_McGee
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Re: "universal" TN-V10 loader

Post by Blankets_McGee » Mon Sep 15, 2014 7:29 am

dboyz wrote:
Blankets_McGee wrote:
so if that's the case then we are all now exploit hunters if i understand correctly? plugging the loader and trying each game we own? so then would the activation process for each game be the same i.e. load save game, press any button. or would we have to configure the loader to the specific game we are trying?
I'm sorry, I think you got it wrong, this is basically a universal key to reach the leaked Kxploit but then to access it we need usermode exploits. So no usermode exlpoit will render nothing on this loader.

conflicting answers? ^ v

qwikrazor87 wrote:Added v2 for those who are having issues, if v1 works for you then you don't need v2.

@Blankets_McGee
As long as your exploit has a binloader setup then you can throw these files in and it should work.

or are we three on different pages of the same ebook?
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Hunternep
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Re: "universal" TN-V10 loader v2

Post by Hunternep » Mon Sep 15, 2014 7:33 am

z.h.p ver2 also not working

Belmondo
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Re: "universal" TN-V10 loader v2

Post by Belmondo » Mon Sep 15, 2014 7:39 am

Hunternep wrote:z.h.p ver2 also not working
yea ver2 also Disgaea2 JP not working (gets a yellow screen and then turns white then errors), ZHP just errors on a yellow screen fw318.

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ErnieBall
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Re: "universal" TN-V10 loader v2

Post by ErnieBall » Mon Sep 15, 2014 7:49 am

Awesome! Thanks allot!
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albert788
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Re: "universal" TN-V10 loader v2

Post by albert788 » Mon Sep 15, 2014 7:52 am

3.15 skate park city can work with it,thank you!!!

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Freakler
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Re: "universal" TN-V10 loader v2

Post by Freakler » Mon Sep 15, 2014 7:56 am

PSVita 1001 - 3.60
PSVita 1004 - 3.60 IDU
PSVita 1004 - 2.02 TN-V
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PSP 1004 - 5.00 M33-6 (TA-081)

blueheaven
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Re: "universal" TN-V10 loader v2

Post by blueheaven » Mon Sep 15, 2014 7:57 am

qwikrazor87 wrote:This should hopefully work with most exploits, just drop the files in the savedata folder for the exploit of your choice.
If you haven't installed TN-V yet download the 6.60 update and rename it in all caps as 660.PBP.
Don't expect this to work with crappy minis, unless they import net functions like Arcade Darts.

If v1 works for you then there's no need for v2.

v2:
http://www.datafilehost.com/d/ad4bdb97

v1:
http://www.datafilehost.com/d/99171189
Thank you man, GB JPN is workin' great now ;) you had me scared for a minute thought i lost my TNV ;)

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