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6.60 TN-V11 coming soon

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
bacacho
Posts: 31
Joined: Tue Jan 28, 2014 4:04 pm

Re: 6.60 TN-V11 coming soon

Post by bacacho » Thu Sep 04, 2014 6:21 pm

I want to say thank you @Total-Noob for your work and return the live to my PSPVita.

The only request may be i can make is.. if exist any possibility to make something with the battery, what i mean by this.. is simple.

outside of CFW the PS VITA battery lasts much longer than when used CFW. I once read that it was perhaps the design of the code of CFW, i don't know if we can take this as a bug, but if there are requests this would be mine.

A better use of the battery or a battery that lasts longer.

Thank you again!!...
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ss4gogeta069
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Re: 6.60 TN-V11 coming soon

Post by ss4gogeta069 » Thu Sep 04, 2014 6:54 pm

Yeah, gotta say regardless, you do a fantastic job that 99.9% of us couldn't even attempt!!!
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will164035
Posts: 36
Joined: Tue Mar 11, 2014 9:30 pm

Re: 6.60 TN-V11 coming soon

Post by will164035 » Thu Sep 04, 2014 7:13 pm

Thanks for al the hard work, you rock Total_Noob!
anyways, super happy about popsloader. If possible, or if thats already included then great, but specifically the use of dragon warrior 7!

PspJunkie
Posts: 254
Joined: Sun Dec 09, 2012 4:06 pm

Re: 6.60 TN-V11 coming soon

Post by PspJunkie » Thu Sep 04, 2014 7:20 pm

XMB control would be a cool addition. Blutooth functionality like the Psp Go has would be high on my list as well. ;)

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The Z
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Re: 6.60 TN-V11 coming soon

Post by The Z » Thu Sep 04, 2014 7:24 pm

PspJunkie wrote:XMB control would be a cool addition. Blutooth functionality like the Psp Go has would be high on my list as well. ;)
The Z wrote:You can not modify volume and brightness from within the PSPemulator, since the PS Vita takes care of doing that. USB & Bluetooth can not be used from within the PSPemulator.
White PSV TV - 32GB - 3.65 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

PspJunkie
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Re: 6.60 TN-V11 coming soon

Post by PspJunkie » Thu Sep 04, 2014 7:37 pm

The Z wrote:
PspJunkie wrote:XMB control would be a cool addition. Blutooth functionality like the Psp Go has would be high on my list as well. ;)
The Z wrote:You can not modify volume and brightness from within the PSPemulator, since the PS Vita takes care of doing that. USB & Bluetooth can not be used from within the PSPemulator.
Ok. Guess I missed that one.

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dmaskell92
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Re: 6.60 TN-V11 coming soon

Post by dmaskell92 » Thu Sep 04, 2014 7:39 pm

The only thing I have been dreaming about is Pro Online. I suppose if it could have been done, it would be already.

----

Thanks for not letting my Vita collect dust :D
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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BahumatLord
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Re: 6.60 TN-V11 coming soon

Post by BahumatLord » Thu Sep 04, 2014 10:59 pm

My request would be not for new features, but to revisit compatibility issues on 2.12 using the Gamocracy exploit. I picked up a brand new Vita a couple days ago, updated it to 2.12 using the method of getting firmware from zload instead of Sony's server. PSP games seem to work fine. PS1 games refuse to work at all with or without the peops plugin. These are all games that I had tested and were working on my original Vita when I had the exploit when it was new. To be fair, originally I was using actual downloaded PS1 games from PSN at the time (they showed up on the Vita homescreen as well as the PSP XMB), but now for some reason OpenCMA won't let me transfer my legit PS1 backups to my 2.12 Vita but will with my old Vita that's currently on the latest OFW so I was trying to run the same exact games converted with PSP PKG Decrypter. I was just trying to not have to download them again to my PS3 and then transfer them over. As far as I'm aware this way needs the popsloader plugin and looks like you're already doing that for the next release

Emulators also struggle quite a bit and crash frequently. gpSP and SNES9X off the top of my head. There appears to be a memory leak and most homebrew gives the blue screen. I got a crash report finally on one of them that was supposed to be saved, but I don't see the file. I use mainly file managers and emulators to narrow down the testing. I also tried the 101 Megamix exploit on the same firmware and seem to get the same results. If you need more info, need me to test anything, or whatever, drop me a line

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dmaskell92
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Re: 6.60 TN-V11 coming soon

Post by dmaskell92 » Fri Sep 05, 2014 12:18 am

BahumatLord wrote:My request would be not for new features, but to revisit compatibility issues on 2.12 using the Gamocracy exploit. I picked up a brand new Vita a couple days ago, updated it to 2.12 using the method of getting firmware from zload instead of Sony's server. PSP games seem to work fine. PS1 games refuse to work at all with or without the peops plugin. These are all games that I had tested and were working on my original Vita when I had the exploit when it was new. To be fair, originally I was using actual downloaded PS1 games from PSN at the time (they showed up on the Vita homescreen as well as the PSP XMB), but now for some reason OpenCMA won't let me transfer my legit PS1 backups to my 2.12 Vita but will with my old Vita that's currently on the latest OFW so I was trying to run the same exact games converted with PSP PKG Decrypter. I was just trying to not have to download them again to my PS3 and then transfer them over. As far as I'm aware this way needs the popsloader plugin and looks like you're already doing that for the next release

Emulators also struggle quite a bit and crash frequently. gpSP and SNES9X off the top of my head. There appears to be a memory leak and most homebrew gives the blue screen. I got a crash report finally on one of them that was supposed to be saved, but I don't see the file. I use mainly file managers and emulators to narrow down the testing. I also tried the 101 Megamix exploit on the same firmware and seem to get the same results. If you need more info, need me to test anything, or whatever, drop me a line
2.12 was horrible for me, 64mb of ram isn't anything when 95% of homebrew isn't working. I updated to 3.10 and can run all I desire.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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SILENT_Pavel
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Re: 6.60 TN-V11 coming soon

Post by SILENT_Pavel » Fri Sep 05, 2014 12:57 am

Total-Noob wrote:Is the compatiblity on a PSP 1000 better?
was perfect on 1.81 ofw
BahumatLord wrote:If you need more info, need me to test anything, or whatever, drop me a line
i can help too
dmaskell92 wrote:2.12 was horrible for me, 64mb of ram isn't anything when 95% of homebrew isn't working. I updated to 3.10 and can run all I desire.
Seems like i need to update to 2.61 ofw with Urbanix 2nd, how do you think, will it be a lot better than this?
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PCH-1008 WiFi, 3.18 OFW, 16Gb, EU PSN --> Go! Sudoku + Sports Superbikes 2 exploits.

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