The Official TN-V9+ PS1 Audio Compatability Thread
Re: The Official TN-V9+ PS1 Audio Compatability Thread
You're welcome, Smoke. Happy to assist this thread.
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- MadZiontist
- Posts: 553
- Joined: Sun Mar 18, 2012 3:14 am
- Location: Rap City
Re: The Official TN-V9+ PS1 Audio Compatability Thread
SMOKE the results of the performance needs to be ammended. The games loads and has full audio & full video and is very playable, but the audio and video lag somewhat.MadZiontist wrote:Here's one that's working (and w/o any issues so far in my testing):
LSD: Dream Emulator [SLPS01556]
[spoiler]I tested it on "Fast" loading speed, and everything ran really smooth.[/spoiler]
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PSP Star Wars 2001 TA-085v1 128GB 6.60 ME-2.3
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon
PSV 1001 3G 64GB 3.18 TN-V10: Talkman Travel: Tokyo & PS Loader: XS Moto
PSTV 64GB 3.20 TN-V10: Patapon
Re: The Official TN-V9+ PS1 Audio Compatability Thread
wild arms 2 black screen after ps boot screen.
anyone gotten it to work?
anyone gotten it to work?
PS Vita PCP-1101 - 3.60 OFW - HENkaku
Re: The Official TN-V9+ PS1 Audio Compatability Thread
I added my test for Carmageddon:
Carmageddon - EU - TN-V 9.6
Carmageddon - EU - TN-V 9.6
- Notes
- Chris.beanz
- Posts: 37
- Joined: Tue Jan 01, 2013 5:22 am
- Location: USA
Re: The Official TN-V9+ PS1 Audio Compatability Thread
[Working]
Suikoden II - NA - TN-V Version 9.6
Notes:
[spoiler]Sorry, I know this game was already added but I just wanted to mention that I FINALLY got Suikoden II to work on TN-V9.6 after weeks of failing. Seriously, I think the Megamix exploit is incompatible with many games/homebrews(FF Type 0 comes to mind) because my solution was basically just switching to the KOP exploit and doing the exact same thing(transferring the zip file through OCMA after converting it to a FBOOT). Using all default settings, sound is working flawlessly and from watching the opening sequence it seems there are no problems at all with video either.[/spoiler]
Suikoden II - NA - TN-V Version 9.6
Notes:
[spoiler]Sorry, I know this game was already added but I just wanted to mention that I FINALLY got Suikoden II to work on TN-V9.6 after weeks of failing. Seriously, I think the Megamix exploit is incompatible with many games/homebrews(FF Type 0 comes to mind) because my solution was basically just switching to the KOP exploit and doing the exact same thing(transferring the zip file through OCMA after converting it to a FBOOT). Using all default settings, sound is working flawlessly and from watching the opening sequence it seems there are no problems at all with video either.[/spoiler]
- My PSN Profile
- My Devices
Re: The Official TN-V9+ PS1 Audio Compatability Thread
Jade Cocoon: La Leyenda De Tamamayu [E] TN-V9.6 Working with Issues
[spoiler]music and sfx slowly. voices characters stutters and jumps[/spoiler]
In the forest of the dragonfly in a stone corridor when I go to the next screen the game crashes.
Blue Screen Of Death
--------------------
Firmware - 0x301
Exception - Address load/inst fetch
Thread - popsmain
EPC - 0x08B85D38 / pops+0x00002138
zr:00000000 at:FFFFFFFF v0:00000000 v1:FFFFFFFE
a0:0980111A a1:B0508031 a2:0000004C a3:FFFFFFFF
t0:FFFFFFF9 t1:098B3168 t2:00010000 t3:80000000
t4:041B01F0 t5:00000000 t6:08B90000 t7:CCCCCCCC
s0:00000012 s1:00000000 s2:00000000 s3:0000111A
s4:800B4A64 s5:00000000 s6:800B4A60 s7:801FFEB8
t8:011E81E0 t9:000002B5 k0:00000000 k1:80000000
gp:00010000 sp:09800000 fp:00000001 ra:0958F6E8
[spoiler]music and sfx slowly. voices characters stutters and jumps[/spoiler]
In the forest of the dragonfly in a stone corridor when I go to the next screen the game crashes.
Blue Screen Of Death
--------------------
Firmware - 0x301
Exception - Address load/inst fetch
Thread - popsmain
EPC - 0x08B85D38 / pops+0x00002138
zr:00000000 at:FFFFFFFF v0:00000000 v1:FFFFFFFE
a0:0980111A a1:B0508031 a2:0000004C a3:FFFFFFFF
t0:FFFFFFF9 t1:098B3168 t2:00010000 t3:80000000
t4:041B01F0 t5:00000000 t6:08B90000 t7:CCCCCCCC
s0:00000012 s1:00000000 s2:00000000 s3:0000111A
s4:800B4A64 s5:00000000 s6:800B4A60 s7:801FFEB8
t8:011E81E0 t9:000002B5 k0:00000000 k1:80000000
gp:00010000 sp:09800000 fp:00000001 ra:0958F6E8
PS3 Slim 320Gb OFW 4.60 // PSVITA Wifi + 32Gb eCFW 3.01 @ TN-V9.6
- Chris.beanz
- Posts: 37
- Joined: Tue Jan 01, 2013 5:22 am
- Location: USA
Re: The Official TN-V9+ PS1 Audio Compatability Thread
Np, glad to help man. I'll test a few more later on this week and report on my results.
- My PSN Profile
- My Devices
Re: The Official TN-V9+ PS1 Audio Compatability Thread
3.01 TN-V 9.6 Numblast
Tomba! 2 The Evil Swine Return - Working With Issues
[spoiler]Slowdown on Event, choppy audio on certain scenes, mostly dialogue. Sometimes background noise glitches (i.e. Waterfall). Works better if "Change XA Pitch" is enabled. Do NOT use Reverb or Interpolation, they'll break sounds more than anything. Slowdown is even less noticeable if you change the CPU Speed.[/spoiler]
Tomba! 2 The Evil Swine Return - Working With Issues
[spoiler]Slowdown on Event, choppy audio on certain scenes, mostly dialogue. Sometimes background noise glitches (i.e. Waterfall). Works better if "Change XA Pitch" is enabled. Do NOT use Reverb or Interpolation, they'll break sounds more than anything. Slowdown is even less noticeable if you change the CPU Speed.[/spoiler]
Last edited by 0ver_flow on Wed Jul 09, 2014 9:21 pm, edited 3 times in total.
PS Vita -- 3.36 VHBL/ARK-2 -- Patapon 2 + UNO Base
PS3 -- 4.66 OFW
PS4 -- 2.04 OFW
PS3 -- 4.66 OFW
PS4 -- 2.04 OFW





