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[RELEASE] 6.60 TN-V9.7

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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Re: [RELEASE] 6.60 TN-V9

Post by TVerres » Tue Jun 17, 2014 12:32 am

boughtavita wrote:
TVerres wrote:I've seen the lists of games that are supposedly compatible, but I'm not 100% sure if those games are currently compatible as-is if it's already patched by Sony. I'd love to get some help on this before I start throwing my card info at Sony to get a game that I will never actually play or something.

Edit: Since when did PSP hacking have to get so dang hard? I used to be able to hack all my actual PSPs back in the day with no problems; even the "unhackables" weren't as bad as this.
The games get patched (Well, the exploit savedata is blacklisted iirc) in Vita Firmware updates, so the games themselves aren't actually patched. If you have a PS3 - you should be able to buy any of the exploit games that are back on the PSN store that are compatible with your firmware, use the PS3 to transfer the game and OpenCMA on your PC to transfer the exploit savedata.
Yeah, I did see the transferring part of it earlier. I feel a little silly thinking about it now, as that's exactly how the PSP was done. To be fair, I thought they updated the game's code to fix the exploit; didn't realize it was down until new patch and re-added. Thanks a bunch for the confirmation, I'll head to the PSN now to work on it!

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Re: [RELEASE] 6.60 TN-V9

Post by Rinnegatamante » Tue Jun 17, 2014 12:36 am


Crash Bash: Audio freezes on intro and in game menu/in game is too laggy
Dino Crisis 2: Weapons,dinos,menus sounds don't works, BGM sound is quite good but, when you encounter a dino, game is very laggy
Crash Team Racing: Intro audio very buggy and it freezes game on "Sony Computer Entertainment Europe" screen (After intro audio, can be heard all the sound in ISO in sequence :roll: and after them, intro audio will restart in a continous loop)
If you want, visit my website: :D

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Re: [RELEASE] 6.60 TN-V9

Post by PspJunkie » Tue Jun 17, 2014 12:51 am

Awesome TN!

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Re: [RELEASE] 6.60 TN-V9

Post by Terricule » Tue Jun 17, 2014 1:11 am

Shouldn't we be waiting for the compatibility thread to report any of the problems with the PS1 games?

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Re: [RELEASE] 6.60 TN-V9

Post by hgoel0974 » Tue Jun 17, 2014 2:02 am

please post your test results here: viewtopic.php?f=56&t=38744
"If the truth is a cruel mistress, then a lie must be a nice girl"

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Re: [RELEASE] 6.60 TN-V9

Post by ruyor » Tue Jun 17, 2014 3:56 am

Is there anyway to disable PEOPS? It's really cool, but in these early stages it makes some games unplayable. I'd like to be able to turn it off for those games that don't work well with it.
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
VTE-1001 - 3.60 - VHBL+PBubbles+HENkaku

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Re: [RELEASE] 6.60 TN-V9

Post by perfig » Tue Jun 17, 2014 4:09 am

I dont know if Im doing something wrong... when I updated from tn-v7 to tn-v9, got black screen. After restart, the first time of use it was ok but at the second time Im again at tn-v7... :?

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Re: [RELEASE] 6.60 TN-V9

Post by darkmgcian23 » Tue Jun 17, 2014 4:33 am

i try on final fantasy 9
FW 3.01 king of pool
but it running slow, and sometime crash..

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Re: [RELEASE] 6.60 TN-V9

Post by Rayner » Tue Jun 17, 2014 4:36 am

Chrono Cross no sound and low framrate

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Re: [RELEASE] 6.60 TN-V9

Post by jack52032 » Tue Jun 17, 2014 4:50 am

fw in system information shows 2.00 im on 2.02

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