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[Beta Test] 6.60 TN-V9

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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reprep
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Joined: Tue Dec 17, 2013 4:38 pm

Re: [Beta Test] 6.60 TN-V9

Post by reprep » Mon Jun 16, 2014 4:29 pm

Total-Noob wrote:6.60 TN-V9 is going to be released somewhen in the next 48h :mrgreen:
thanks a lot.
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kakarotto
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Re: [Beta Test] 6.60 TN-V9

Post by kakarotto » Mon Jun 16, 2014 4:32 pm

Total-Noob wrote:6.60 TN-V9 is going to be released somewhen in the next 48h :mrgreen:

nice, i'll update using the wifi function.
What you think about peops? Sound in ps1 games will be 1:1 like psp or there are still problems? If so, what kind?

Thanks
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ils
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Joined: Mon Mar 19, 2012 1:03 am

Re: [Beta Test] 6.60 TN-V9

Post by ils » Mon Jun 16, 2014 5:01 pm

Total-Noob wrote:6.60 TN-V9 is going to be released somewhen in the next 48h :mrgreen:
OMG
can't wait!!!

THANK YOU
my Suikoden 2 copy waiting :)
hopefully the compatibility is good

Total-Noob
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Re: [Beta Test] 6.60 TN-V9

Post by Total-Noob » Mon Jun 16, 2014 5:02 pm

kakarotto wrote:
Total-Noob wrote:6.60 TN-V9 is going to be released somewhen in the next 48h :mrgreen:

nice, i'll update using the wifi function.
What you think about peops? Sound in ps1 games will be 1:1 like psp or there are still problems? If so, what kind?

Thanks
PEOPS does the sound as I expect. There is no hearable difference between the official SPU engine and the custom one. Although the list of games running 100% is still small. Some games are slowed down, some have repeating sounds, some have choppy sound. But MOST games run fine with only little bugs. In TN-V9 I've offered you guys the possibility to configure PEOPS SPU options. So you can adjust them and see whatever makes your game running the best.
Of course I'll try to improve the compatbility in further revisions. For that, I have to reverse more of the pops module to see whatever actions I can simulate in the PEOPS SPU plugin.

TN

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Lion_Amongst_Men
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Re: [Beta Test] 6.60 TN-V9

Post by Lion_Amongst_Men » Mon Jun 16, 2014 5:20 pm

oops i must have skimmed over that ;.; sorry heh well oh well i wont be able to see this tnv this time because the game isnt in my region and im on the latest firmware :/ keep up the hard work tho :D
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vampirovic
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Re: [Beta Test] 6.60 TN-V9

Post by vampirovic » Mon Jun 16, 2014 6:41 pm

merci beaucoup Total-Noob

ambrosjb
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Re: [Beta Test] 6.60 TN-V9

Post by ambrosjb » Mon Jun 16, 2014 9:05 pm

Has a compatibility list/database been publicly posted yet?

Amazing work TN. Thanks for all you do!

Total-Noob
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Re: [Beta Test] 6.60 TN-V9

Post by Total-Noob » Mon Jun 16, 2014 9:07 pm

ambrosjb wrote:Has a compatibility list/database been publicly posted yet?

Amazing work TN. Thanks for all you do!
No, but you can create a thread here, would be cool. Btw, it has been just released ;)
TN

ambrosjb
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Re: [Beta Test] 6.60 TN-V9

Post by ambrosjb » Mon Jun 16, 2014 9:12 pm

Ha! Yes, I suppose that's a fair request. I'll be watching US/Ghana tonight but if no one else steps up tonight I will start a compatibility thread including ideal settings.

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Leires
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Re: [Beta Test] 6.60 TN-V9

Post by Leires » Tue Jun 17, 2014 1:30 am

Thanks very much, TN, for all the hard work and way too much time and effort. Though it always scares me that my vita goes all blackscreen and has to be force shut-off (this time it gave an error has occured, [vita side]...not seen that before..and well, looks like it still has to be force shut off)

Trying to reboot the game went into a black screen and then the vita wouldn't turn off, as per usual with updating TN-V..Any reason why it does this/ways to avoid it? It's not bad, just worrysome..also it resets my dang options every time when this happens, makes me a sad panda. D:

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