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[Beta Test] 6.60 TN-V9

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
ordi
Posts: 248
Joined: Sat Dec 29, 2012 6:53 pm
Location: Germany

Re: [Beta Test] 6.60 TN-V9

Post by ordi » Fri Jun 13, 2014 10:16 pm

Total-Noob wrote:The sooner I get the results the sooner 6.60 TN-V9 will get released.
xXShinkirouXx wrote:1.60 FW
Can we persuade you somehow to manually update to the remaining (1.6x) FWs? :lol: ;)
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The Z
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Location: Deutschland
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Re: [Beta Test] 6.60 TN-V9

Post by The Z » Fri Jun 13, 2014 11:08 pm

ordi wrote:
Total-Noob wrote:The sooner I get the results the sooner 6.60 TN-V9 will get released.
xXShinkirouXx wrote:1.60 FW
Can we persuade you somehow to manually update to the remaining (1.6x) FWs? :lol: ;)
I will contact him and ask him if I can assist him with updating the Vita.

Of course if he wants to :)
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LennyVita
Posts: 62
Joined: Tue Mar 12, 2013 9:48 pm

Re: [Beta Test] 6.60 TN-V9

Post by LennyVita » Sat Jun 14, 2014 1:02 am

Hello,

I have a vita with 2.06 AO exploit, then i installed Megamix TN-V. I want to help.

size: 0x0000BEC0

Thank you Total Noob and all the devs and mods here.

People if you can help the scene please do so, if this was to transfer a latest exploit people would jump to do this, please return the favor.
Last edited by LennyVita on Sat Jun 14, 2014 2:06 am, edited 1 time in total.

Gadorach
Posts: 57
Joined: Tue Sep 11, 2012 6:39 pm

Re: [Beta Test] 6.60 TN-V9

Post by Gadorach » Sat Jun 14, 2014 1:47 am

The Z wrote:
ordi wrote:
Total-Noob wrote:The sooner I get the results the sooner 6.60 TN-V9 will get released.
xXShinkirouXx wrote:1.60 FW
Can we persuade you somehow to manually update to the remaining (1.6x) FWs? :lol: ;)
I will contact him and ask him if I can assist him with updating the Vita.

Of course if he wants to :)
My guess is he was holding out on updating that one in hopes that the native firm userland exploit would be released someday. I personally have two running 1.81 and haven't updated again for that exact purpose. I have been considering the potential to make a flex cable for attaching two NANDs to the console. So, basically, lift NAND, solder in flex cable to bga pads, add NAND to slot one of flex cable, add duplicate NAND to slot 2 of flex cable. Then, it would just need an external switch to switch between them, effectively running two firmwares on the same console. But yeah, just one of my ideas, and perhaps a reason they haven't updated it. Plus, they have a second console on 3.01 already.
PSVita - 1.81+MBA | 1.81+MBA (MiniUSB Modded)
PSP - 1001 Fat (6.60-ME1.8)
Xbox 360 - Trinity RGH Tri-NAND (Dev|Xe|Retail) | Xenon JTAG (Xe) | Falcon RGH1 (Xe)
PS3 - CECH-2101A (CFW 4.60)

Projects - None ATM

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xXShinkirouXx
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Joined: Wed Jul 31, 2013 8:03 pm

Re: [Beta Test] 6.60 TN-V9

Post by xXShinkirouXx » Sat Jun 14, 2014 2:33 am

I can make it for 1.6x FWs.
However as i can't go further for personal test reasons,
someone has to do it for 2.05 and 2.06
Here we go :)
1.60 FW : 0x0000BB80
1.61 FW : 0x0000BB80
1.65 FW : 0x0000BCC0
1.66 FW : 0x0000BCC0
1.67 FW : 0x0000BCC0
1.690 FW : 0x0000BD00
1.691 FW : 0x0000BD00
PSP 3000 ~ 8GB ~ 6.60 LME
PS Vita 3G ~ 64GB ~ FW 3.xx eCFW, Priv-VHBL
PS Vita 3G ~ 64GB ~ FW 1.xx eCFW, Priv-VHBL
PS3 CECH-3004 ~ 320GB ~ Darknet CFW 4.70
PS4 ~ FW 2.50
PS4 ~ FW 1.75

yifanlu
Guru
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Joined: Sun Mar 11, 2012 6:42 am
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Re: [Beta Test] 6.60 TN-V9

Post by yifanlu » Sat Jun 14, 2014 3:38 am

Gadorach wrote: My guess is he was holding out on updating that one in hopes that the native firm userland exploit would be released someday. I personally have two running 1.81 and haven't updated again for that exact purpose. I have been considering the potential to make a flex cable for attaching two NANDs to the console. So, basically, lift NAND, solder in flex cable to bga pads, add NAND to slot one of flex cable, add duplicate NAND to slot 2 of flex cable. Then, it would just need an external switch to switch between them, effectively running two firmwares on the same console. But yeah, just one of my ideas, and perhaps a reason they haven't updated it. Plus, they have a second console on 3.01 already.
Good luck with that NAND plan. It's almost impossible to get the NAND off without professional tools because of the adhesives. Plus the points are so small you need to fabricate some highly precise cables and use a high precision machine to attach it.

Tricky
Posts: 30
Joined: Mon Dec 31, 2012 4:06 pm

Re: [Beta Test] 6.60 TN-V9

Post by Tricky » Sat Jun 14, 2014 4:22 am

Wouldn't it be easier to replicate that dualboot set-up katsu demoed, with an SD card attached to the NAND points on the motherboard? iirc it's possible to get better speeds by connecting to more data lines, right?

LennyVita
Posts: 62
Joined: Tue Mar 12, 2013 9:48 pm

Re: [Beta Test] 6.60 TN-V9

Post by LennyVita » Sat Jun 14, 2014 4:41 am

xXShinkirouXx wrote:I can make it for 1.6x FWs.
However as i can't go further for personal test reasons,
someone has to do it for 2.05 and 2.06
Here we go :)
1.60 FW : 0x0000BB80
1.61 FW : 0x0000BB80
1.65 FW : 0x0000BCC0
1.66 FW : 0x0000BCC0
1.67 FW : 0x0000BCC0
1.690 FW : 0x0000BD00
1.691 FW : 0x0000BD00

I have done it for 2.06 as in my post . size: 0x0000BEC0

thanks

Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: [Beta Test] 6.60 TN-V9

Post by Total-Noob » Sat Jun 14, 2014 10:19 am

Thanks alot guys! Only 2.05 remains :)

Gadorach
Posts: 57
Joined: Tue Sep 11, 2012 6:39 pm

Re: [Beta Test] 6.60 TN-V9

Post by Gadorach » Sat Jun 14, 2014 2:24 pm

yifanlu wrote:
Gadorach wrote: -snip-
Good luck with that NAND plan. It's almost impossible to get the NAND off without professional tools because of the adhesives. Plus the points are so small you need to fabricate some highly precise cables and use a high precision machine to attach it.
I have the equipment, no problems there, it's just a matter of getting the flex cable manufactured. Perhaps it would make more sense to use the resistors, but it would still be quite difficult either way. I'd probably just reflow the flex cable onto the resistors to make life easier if I went that route. Still, it's hardly impossible, just a pain to design the flex cable QSBs and get them manufactured at a reasonable cost.
PSVita - 1.81+MBA | 1.81+MBA (MiniUSB Modded)
PSP - 1001 Fat (6.60-ME1.8)
Xbox 360 - Trinity RGH Tri-NAND (Dev|Xe|Retail) | Xenon JTAG (Xe) | Falcon RGH1 (Xe)
PS3 - CECH-2101A (CFW 4.60)

Projects - None ATM

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