Yes, that would makes sense, however this happens when I just create a MHFU savestate (no loading necessary), so it's like the sascore module gets borked either way. I haven't tried with other games yet.TheDevilItSelf! wrote:You're right. There are games where you have audio and others don't have. The problem is that the games, which don't have audio, initialize the sascore module (for sounds) outside the PSPEmu - in kermit. This means that when you try to load these savestates from games which don't initialize this module you won't have sound. I hadn't success yet on reinitializing this moduleNetrix wrote:This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.
TN
Great job nevertheless. I'd be happy to help in any way I can. (I'm a game programmer though I know that means little for things like this.)
