Advertising (This ad goes away for registered users. You can Login or Register)

[RELEASE] TN SaveState Plugin v1

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
Netrix
Posts: 82
Joined: Thu Jun 27, 2013 3:45 am

Re: [RELEASE] TN SaveState Plugin v1

Post by Netrix » Sun Feb 09, 2014 8:41 pm

TheDevilItSelf! wrote:
Netrix wrote:
Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.
This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.
You're right. There are games where you have audio and others don't have. The problem is that the games, which don't have audio, initialize the sascore module (for sounds) outside the PSPEmu - in kermit. This means that when you try to load these savestates from games which don't initialize this module you won't have sound. I hadn't success yet on reinitializing this module :(
TN
Yes, that would makes sense, however this happens when I just create a MHFU savestate (no loading necessary), so it's like the sascore module gets borked either way. I haven't tried with other games yet.

Great job nevertheless. I'd be happy to help in any way I can. (I'm a game programmer though I know that means little for things like this.)
Advertising

User avatar
Blankets_McGee
Posts: 66
Joined: Mon Jan 27, 2014 1:00 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by Blankets_McGee » Mon Feb 17, 2014 12:20 pm

freezes when trying to savestate playing legend of zelda OoT not sure if its on daedalusx64's end or the pluin..
Advertising
PSVita PCH-1001 64gb WiFi w/ 3.60 HENkaku
CECH-2051A 160gb PS3 w/ REBUG 4.53/Cobra 7.01 + PS2 Plugin CFW
Red SuperSlim on OFW 4.55
PS4 OFW 1.76 + Webkit Access

gameus
Posts: 28
Joined: Wed Dec 26, 2012 1:39 am

Re: [RELEASE] TN SaveState Plugin v1

Post by gameus » Mon Feb 17, 2014 5:30 pm

If you're trying to create a savestate for homebrew, then you're making a mistake. This plugin is for PSP games. DaedalusX64 has it's own built in savestate function, use that instead. If you are using that, then it's DaedalusX64's fault and not the plugin.

Netrix
Posts: 82
Joined: Thu Jun 27, 2013 3:45 am

Re: [RELEASE] TN SaveState Plugin v1

Post by Netrix » Tue Feb 18, 2014 2:50 am

gameus wrote:If you're trying to create a savestate for homebrew, then you're making a mistake. This plugin is for PSP games. DaedalusX64 has it's own built in savestate function, use that instead. If you are using that, then it's DaedalusX64's fault and not the plugin.
Well, this is from the original post of this thread:
It is definitely an ultimate addon to the Custom Emulator Firmware 6.60 TN-V. Also, it is compatible in XMB, PSP GAMES, PS1 GAMES, HOMEBREWS...
Notice the last part...

gameus
Posts: 28
Joined: Wed Dec 26, 2012 1:39 am

Re: [RELEASE] TN SaveState Plugin v1

Post by gameus » Tue Feb 18, 2014 3:48 am

Of course it works for homebrews, but what I meant was, don't use TN-SaveState for emulators when they already have their own built in save state methods. Then it shouldn't crash.

tokia
Posts: 10
Joined: Fri Dec 13, 2013 12:49 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by tokia » Tue Feb 18, 2014 9:43 am

hang tn-v7.3 to load save state in fight night round 3

k__dam
Posts: 11
Joined: Thu Jan 02, 2014 3:46 am

Re: [RELEASE] TN SaveState Plugin v1

Post by k__dam » Sun Feb 23, 2014 8:29 am

How do I delete a saved game (slot)?

User avatar
abdou005
Posts: 431
Joined: Mon May 21, 2012 12:39 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by abdou005 » Sun Feb 23, 2014 12:42 pm

k__dam wrote:How do I delete a saved game (slot)?
just by pressing "square" bouton on on the save slot . Image
IMPORTANT! English Speakers follow Koala "ps vita hacker progress" here --> https://www.facebook.com/koalavita
Koala PS Vita 3,01 HAck Video --> http://www.youtube.com/watch?v=z_Ahks9N6lg
Ps Vita 1,81 --> Urbanix EU Exploit TN-V8

grief3r
Posts: 357
Joined: Sat Nov 09, 2013 4:12 am

Re: [RELEASE] TN SaveState Plugin v1

Post by grief3r » Sun Feb 23, 2014 4:42 pm

how do i press the square button on the save slot? be as specific as possible plz
PSV1001 2.61 FieldRunners
PSP1001 6.60 Pro-C
PSP 3001 6.20 Pro-C2

k__dam
Posts: 11
Joined: Thu Jan 02, 2014 3:46 am

Re: [RELEASE] TN SaveState Plugin v1

Post by k__dam » Sun Feb 23, 2014 4:47 pm

abdou005 wrote:
k__dam wrote:How do I delete a saved game (slot)?
just by pressing "square" bouton on on the save slot . Image
grief3r wrote:how do i press the square button on the save slot? be as specific as possible plz
Not sure if grief3r is being serious or mocking me but thanks for the input @abdou

Post Reply

Return to “TN CEF”