FAT user and i recomend a FAT over any slim.( besides 2000 with pandorable motherboard)
Still its your time and you decide what to do with it
Nah, we don't need another useless pool. They're tons of post here (and on other forumus around the web) whith users that ask for a savestate plugin for pops and psp fat model.jotax wrote:initiates a voting poll to see what percentage of FAT users
Code: Select all
PSP_EXPORT_START(TNSaveState, 0, 0x0001)
PSP_EXPORT_FUNC(SaveStates)
PSP_EXPORT_FUNC(LoadStates)
PSP_EXPORT_ENDCode: Select all
void SaveStates(char num, const char *str)
void LoadStates(char num, const char *str)
/* if (num < 0)
* path = str;
* else {
* slot = num;
* gameid = str;
* }
*/
This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.
You're right. There are games where you have audio and others don't have. The problem is that the games, which don't have audio, initialize the sascore module (for sounds) outside the PSPEmu - in kermit. This means that when you try to load these savestates from games which don't initialize this module you won't have sound. I hadn't success yet on reinitializing this moduleNetrix wrote:This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.