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[RELEASE] TN SaveState Plugin v1

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
soulrazor
Posts: 3
Joined: Thu Jul 21, 2011 8:57 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by soulrazor » Fri Jan 31, 2014 12:17 am

The FATs need Love Too.

FAT user and i recomend a FAT over any slim.( besides 2000 with pandorable motherboard)

Still its your time and you decide what to do with it :)
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Ombra91
Posts: 129
Joined: Wed Sep 21, 2011 12:37 pm
Location: Italy

Re: [RELEASE] TN SaveState Plugin v1

Post by Ombra91 » Fri Jan 31, 2014 2:55 pm

jotax wrote:initiates a voting poll to see what percentage of FAT users :?:
Nah, we don't need another useless pool. They're tons of post here (and on other forumus around the web) whith users that ask for a savestate plugin for pops and psp fat model.
We are only on the hands of TN, with the hope he don't forget our poor users of old psp school. That could be the "swan song" of the psp homebrew scene...
I, and other users, we are waiting ages for a plugin like this...
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Sorry for my horrible engrish ;P

173210
Guru
Posts: 195
Joined: Fri Jul 15, 2011 11:32 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by 173210 » Sat Feb 01, 2014 2:56 am

I want some function exports to use it with other plugins like these:

Code: Select all

PSP_EXPORT_START(TNSaveState, 0, 0x0001)
PSP_EXPORT_FUNC(SaveStates)
PSP_EXPORT_FUNC(LoadStates)
PSP_EXPORT_END

Code: Select all

void SaveStates(char num, const char *str)
void LoadStates(char num, const char *str)

/* if (num < 0)
 *     path = str;
 * else {
 *     slot = num;
 *     gameid = str;
 * }
 */
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Zayle
Posts: 11
Joined: Sat Dec 21, 2013 5:47 am

Re: [RELEASE] TN SaveState Plugin v1

Post by Zayle » Sat Feb 01, 2014 8:54 pm

Thought about PMing this to you Total Noob but I decided posting on this topic might also help another person should they have the same problem. In Persona 2 Innocent Sin when loading a savestate while the game itself is in the loading scene it causes the game to freeze. I go to the live area, close the game and reboot KOP exploit only for that to freeze in the PSP warning area that the vita shows for some reason. At that point I'm forced to do a forced reboot and Vita goes into safe mode. I restart the vita and it works fine. Now I decided to do the insane thing to do and try to replicate the problem, and yes it seems when loading a savestate while the game itself is in the loading screen causes the game to freeze up. Granted I've only done this with Persona 2 Innocent Sin but I think this bug might be universal to all games when using the savestates. Just thought you ought to know.

If you need any clarification on what I said, let me know.

pspuser911
Posts: 60
Joined: Tue Dec 11, 2012 10:42 am
Location: Germany

Re: [RELEASE] TN SaveState Plugin v1

Post by pspuser911 » Mon Feb 03, 2014 9:28 am

great work i have one game that makes problems it is pes 2014 when i load the savestate it works correctly for a few minutes than it freezt and give the error C1-2858-3.
I become the error if i load the savestate from the game or xmb,
firmware: 2.12
exploitgame : fieldrunners
TN-V: 7.3
PS4 (Black)- OFW 3.55
PS3 (CECHK04)- Habib Cobra 4.70
PS VITA (PCH2004)- 3.60-Henkaku-4
PSTV (VTE1016)- 3.36-TN-V
PSP SLIM (FINAL FANTASY SPECIAL EDITION)- 6.61 ME-2.3

FusionAxis
Posts: 82
Joined: Sun Oct 07, 2012 11:20 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by FusionAxis » Mon Feb 03, 2014 6:34 pm

Great plugin, thanks so much.

The only problem I've found so far is when i do a savestate if i then exit the game and go to xmb everything in xmb lags alot. If i go back to a game everything works at full speed again. I am using a custom theme so maybe that could be why.

Baromega
Posts: 8
Joined: Tue Feb 04, 2014 12:47 am

Re: [RELEASE] TN SaveState Plugin v1

Post by Baromega » Thu Feb 06, 2014 7:42 am

Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out. Also if you go to the livearea for even a second during a cutscene and come back, the game freezes. This only happened when i was playing from a savestate load.

Netrix
Posts: 82
Joined: Thu Jun 27, 2013 3:45 am

Re: [RELEASE] TN SaveState Plugin v1

Post by Netrix » Fri Feb 07, 2014 3:33 am

Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.
This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.

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DR460N
Posts: 63
Joined: Tue Jan 07, 2014 9:11 pm

Re: [RELEASE] TN SaveState Plugin v1

Post by DR460N » Sun Feb 09, 2014 1:57 am

TN thanks for this. Been using the plugin with Breath Of Fire III works great! It kills!!!!

TheDevilItSelf!
Posts: 60
Joined: Fri Jul 19, 2013 10:42 am

Re: [RELEASE] TN SaveState Plugin v1

Post by TheDevilItSelf! » Sun Feb 09, 2014 12:03 pm

Netrix wrote:
Baromega wrote:Awesome plugin man. Just wanna report that in Kingdom Hearts: BBS loading from a savestate even while ingame will cause the sound to completely cut out.
This also happens for me with Monster Hunter: Freedom Unite, though the music works. The sound effects are just completely gone.
You're right. There are games where you have audio and others don't have. The problem is that the games, which don't have audio, initialize the sascore module (for sounds) outside the PSPEmu - in kermit. This means that when you try to load these savestates from games which don't initialize this module you won't have sound. I hadn't success yet on reinitializing this module :(
TN

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